Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mag RunView game page

speed run. platformer
Submitted by CollinYarrington, Nicholas Kuün, Valcrome — 7 minutes, 41 seconds before the deadline
Add to collection

Play game

Mag Run's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#143.8333.833
Theme#263.8333.833
Overall#363.1393.139
Sound#552.7222.722
Gameplay#842.1672.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Pretty confusing at first even with the tutorial area. Reading the comment about angry birds made me understand instantly what i was supposed to do !  The blue dots are not worth the effort to get them, or maybe its just because i suck ^^.



Submitted(+1)

The jam theme is incorporated into the game really well. I loved the aesthetics and sound design. But the mechanics feel a bit too clunky and unintuitive - I spent like 15 minutes trying to find a use for the magnets until I went down here and read the comments. And even then, it still felt a bit awkward.

Don't get me wrong, the game is really nice, it just needs a bit of physics finetuning. Also, a menu would be nice haha. Great job on the submission!

Submitted

Nice concept for puzzle platformer.
Was really hard to figure out how to actually use the sling without any visual cues like a line drawn from the player.
But after a while of trial and error I managed to do some nice aerial acrobatics using the magnets.


Deleted post
Submitted

The game itself is beautiful! Amazing graphic and cool design. If you fix some bugs here and there the experience will be even better! Good Job

Submitted

it kept dragging me back to the wall even tho there's no longer a magnet there

Submitted(+1)

First up, your game looks great! The mechanics in our games seem pretty similar, but you definitely win in the visuals category. Plus, I'm always a fan of my fellow Godot users' games. That being said, I can't really get the game to work properly. Like the other commenters, I can't successfully do the repulse move. Could you please explain how?

Developer(+1)

Hi there! if you pull away while connected to the magnetic field, you fling in the opposite direction, that said, the game is more in a prototype stage with this being the first game the devs made ^^ I really enjoyed your game btw :) 

Submitted

Ok, I think I’ve got it now. Thanks for the help (and the kind words)!

Submitted (2 edits) (+1)

It looks like a pretty cool mechanic but I couldn't really figure out how to use the magnet properly, it also felt pretty slow for a speedrunning game. There was also a bug that sometimes sent you back to a previous magnet position. I would've liked to have a fullscreen button so everything's a little easier to see.

The art and sound were pretty good though, I think it could be a pretty good speedrunning game with some adjustments to the mechanics. Good job!

Developer

The magnet repel mechanic works almost angry-birds style. 

Submitted(+1)

Sorry but i didn't acheive to use magnet properly. The idea is great but all i can do is make my self attracted by a magnet when i'am in the red range, i can't achieve repulse move

Developer

The magnet repel works angry-birds style.
We did not get around to adding an indicator of how the mechanic works in this early version.

Thanks for your comment!

Submitted

little bit tricky to understand but very nice idea ! i like the way you transform platformer, nice submission, well done !

dont hesitate to check my game :

https://itch.io/jam/scorejam18/rate/1510066