Didn't get very far but the duality of shield/light choice is well found ! all other game aspects are clean !
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K/Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #12 | 3.609 | 3.609 |
Aesthetics | #33 | 3.696 | 3.696 |
Overall | #38 | 3.337 | 3.337 |
Theme | #59 | 3.304 | 3.304 |
Gameplay | #76 | 2.739 | 2.739 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game! And the atmosphere is really creepy! But it is a little too hard for noob like me!
Hope you can play my game, too! -> https://itch.io/jam/scorejam17/rate/137957
Props on having sounds and music that fit the mood! Interesting mechanics, and nice work getting the lighting like that!
I like the atmosphere, aesthetics and sounds. I would love to see this game evolve into a more complex roguelike.
Good work!
I like the concept but I could have edited some stuff to my liking but I like the music, the art style is pretty good too, Good Job!
Idea is pretty cool, but gameplay feels like it goes to slow for my liking, also feels like it is easy to get stuck while exploring, Would help if i could also control the light source some what and make it so the ight can also like blind enemies or something.
The game is indeed a bit slow, but it was done on purpose for the atmosphere's sake. I tried to compensate this making the player move faster and dash longer when the shield is not on. Also, what do you mean with "getting stuck"?
Having (maybe limited) control of the light source could have been interesting indeed, I also thought of blinding enemies with light but the point of the game is the trade-off between visibility and protection; if the light gave both of them, it wouldn't have made any sense.
Thanks for your feedback anyway!
Dashing towards a monster stuns it for a second, that way you can push it and get away from it, no rng at all. This is a somewhat "hidden mechanic" that I was hoping for the players to find out by themeselves while playing, since I thought that it would be natural to try dashing towards the monsters and see what the effects was. On my part, I should have added an explicit visual indicator of the stun, there is at least an audio cue for it.
I like the idea but I had trouble figuring out how to play. I also like the aesthetic.
Very atmospheric! I like the concept of the light source and the trade off of blocking the light with your shield but being protected and vice versa. I would have loved it if I could control the knight with WASD and light source slightly with arrow keys just to help a bit around corners. I think it's commendable that you stuck to no attacks at all to stick firmly to the theme! Slight note, the inclusion of the tutorial is something a lot of people pass over even though it takes so little time and helps give your game a fighting chance so much, so kudos on that! Very well done!
Well done! Really good sound design, and the concept is solid! I really like the fact that you're not able to attack, just defend. I second previous comments that the exit is very difficult to see. I don't think I ever reached an exit and knew about it before the level simply changed. 😂
Overall, great work!
This is a good game concept. I love the shield and light but this type of game is not for me so I can't really play it more xD
This is a really cool idea. The whole mechanic with the shield hiding the light is super clever. The only thing I'd suggest is making the area exits a little more visible. I accidentally walked into the exits a lot. Really sick game though!
Game has a really cool atmosphere to it. + the idea that you can have either light but you're weak or darkness but your strong is very clever and works very well. Monster sprites are also really creepy. Great game! keep up the good work!
The game is nice and the music is very successful, but when you die the game does nothing, it stays on that screen with the dungeon.
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