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A jam submission

K/NightView game page

Journey into the darkness
Submitted by Sanjuro — 10 minutes, 5 seconds before the deadline
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K/Night's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#123.6093.609
Aesthetics#333.6963.696
Overall#383.3373.337
Theme#593.3043.304
Gameplay#762.7392.739

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Didn't get very far but the duality of shield/light choice is well found ! all other game aspects are clean !

Submitted(+1)

Interesting mechanic, but the game is really hard. I always met the monster in the first 5 seconds and I couldn't really move past it.

Submitted(+1)

Cool game! And the atmosphere is really creepy! But it is a little too hard for noob like me!

Hope you can play my game, too! -> https://itch.io/jam/scorejam17/rate/137957

Submitted(+1)

Props on having sounds and music that fit the mood! Interesting mechanics, and nice work getting the lighting like that!

Submitted(+1)

Really liked the game! the light, color palette and the complete atmosphere makes the game really good

Submitted(+1)

Nice, love the atmosphere you created with the sound and colors.

The lighting mechanic looks great, nice interpretation of the theme :D

Awesome game!

Submitted(+1)

I like the atmosphere, aesthetics and sounds. I would love to see this game evolve into a more complex roguelike.

Good work!

Submitted(+1)

I like the concept but I could have edited some stuff to my liking but I like the music, the art style is pretty good too, Good Job!

Developer

Thank you! What do you mean with "edited some stuff"?

Submitted(+1)

Idea is pretty cool, but gameplay feels like it goes to slow for my liking, also feels like it is easy to get stuck while exploring,  Would help if i could also control the light source some what and make it so the ight can also like blind enemies or something.

Developer(+1)

The game is indeed a bit slow, but it was done on purpose for the atmosphere's sake. I tried to compensate this making the player move faster and dash longer when the shield is not on. Also, what do you mean with "getting stuck"?
Having (maybe limited) control of the light source could have been interesting indeed, I also thought of blinding enemies with light but the point of the game is the trade-off between visibility and protection; if the light gave both of them, it wouldn't have made any sense.
Thanks for your feedback anyway!

Submitted(+1)

my bad, could have elaborated better, I was in a situation where if I was trapped in a corner with a monster where shielding kept me alive but I could not really move, and dashing was ineffective. I know it makes sense with how rougelike rng works, but it just felt a bit restrictive

Developer(+1)

Dashing towards a monster stuns it for a second, that way you can push it and get away from it, no rng at all. This is a somewhat "hidden mechanic" that I was hoping for the players to find out by themeselves while playing, since I thought that it would be natural to try dashing towards the monsters and see what the effects was. On my part, I should have added an explicit visual indicator of the stun, there is at least an audio cue for it.

Submitted(+1)

I like the idea but I had trouble figuring out how to play. I also like the aesthetic.

Developer

I realized a bit too late in development that players may find the game obscure (sorry for the pun), mostly for what concerns the movement between rooms. Apart from that, this is basically PacMan with lights ahahah

Submitted (1 edit) (+1)

Very atmospheric! I like the concept of the light source and the trade off of blocking the light with your shield but being protected and vice versa. I would have loved it if I could control the knight with WASD and light source slightly with arrow keys just to help a bit around corners. I think it's commendable that you stuck to no attacks at all to stick firmly to the theme! Slight note, the inclusion of the tutorial is something a lot of people pass over even though it takes so little time and helps give your game a fighting chance so much, so kudos on that! Very well done!

Developer

Thank you for the kind words! I think that you're right, having the possibility to slightly move the light around could have added an interesting new layer to the game, I should try that and see out it turns out to be

Submitted(+1)

Well done! Really good sound design, and the concept is solid! I really like the fact that you're not able to attack, just defend. I second previous comments that the exit is very difficult to see. I don't think I ever reached an exit and knew about it before the level simply changed. 😂

Overall, great work!

Submitted(+1)

This is a good game concept. I love the shield and light but this type of game is not for me so I can't really play it more xD

Submitted(+1)

This is a really cool idea. The whole mechanic with the shield hiding the light is super clever. The only thing I'd suggest is making the area exits a little more visible. I accidentally walked into the exits a lot. Really sick game though!

Developer

That is my main complaint with the game too, as the conformation of the rooms does not tell you well enough were you can exit, but this is what I managed to come up with concering procedurally generating rooms in a couple of hours, I would surely improve this given the time

Submitted(+1)

Game has a really cool atmosphere to it.  + the idea that you can have either light but you're weak or darkness but your strong is very clever and works very well.  Monster sprites are also really creepy.  Great game! keep up the good work!

Developer(+1)

Thank you!

Submitted(+1)

The game is nice and the music is very successful, but when you die the game does nothing, it stays on that screen with the dungeon.

Developer(+1)

Thank you for your feedback, I fixed it so that it properly shows a button to start again and your scores!