A great SBIG game! Incredibly fun to play while still being just off-kilter enough. Quite challenging, I struggled to finish a single lap on any of the levels.
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BOX KAR RACING's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Bad | #24 | 3.110 | 3.563 |
Gameplay | #27 | 2.728 | 3.125 |
Overall Good | #34 | 2.237 | 2.563 |
Modifier | #36 | 2.182 | 2.500 |
Graphics | #36 | 2.400 | 2.750 |
Overall | #38 | 2.282 | 2.615 |
Sound | #41 | 1.037 | 1.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Added 1 Level which includes 1 Button as and Obstacle
Comments
This one was interesting and incredibly challenging. I didn't get past lap 3 on the first map and didn't even make it that far on any other level. The inability to reverse really bumped up the difficulty for me. But honestly I think that may have been intentional.
It was fun to play though, the wacky physics combined with the obstacles was great! And I appreciate the graphics options.
Also out of curiosity did you intend to let the player change the camera angle or is it just a fluke that I found out how to do it?
the physics for this game were easy to understand, as well as the principle of timing your way though the obstacles. both of those were done well, but the camera angle was much too low. Props for using unreal though, bonus points for that :D
good interpretation of one button! fun to play. Handling is difficult.
The implementation of the modifier is brilliant. The camera made me a bit dizzy when falling off of platforms.
The graphics have a look of "I used all the fancy effects in Unreal, but didn't use nice models or textures". Which... actually, you know, works for this jam. It's not a common interpretation of "so bad it's good" but it certainly fits. Surprisingly for an Unreal game, this one didn't destroy my system.
There seems to be no sound at all.
The menus are ugly and a bit glitchy, but there are a surprising amount of options on hand.
Unfortunately, I just didn't find this game fun to play at all. The camera angle made it very difficult to see where I was going, and the glitch physics and mediocre controllability made driving more of a chore than a pleasure. With only a rudimentary lap counter and no opponents there wasn't really any clear objective or impetus to succeed, either.
I know making driving games are deceptively hard, and I think this one is actually pretty close. But I think it really needs that last bit of tweaking to even get into so bad it's good territory.
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