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The graphics have a look of "I used all the fancy effects in Unreal, but didn't use nice models or textures". Which... actually, you know, works for this jam. It's not a common interpretation of "so bad it's good" but it certainly fits. Surprisingly for an Unreal game, this one didn't destroy my system.

There seems to be no sound at all.

The menus are ugly and a bit glitchy, but there are a surprising amount of options on hand.

Unfortunately, I just didn't find this game fun to play at all. The camera angle made it very difficult to see where I was going, and the glitch physics and mediocre controllability made driving more of a chore than a pleasure. With only a rudimentary lap counter and no opponents there wasn't really any clear objective or impetus to succeed, either.

I know making driving games are deceptively hard, and I think this one is actually pretty close. But I think it really needs that last bit of tweaking to even get into so bad it's good territory.

Not to make excuses or anything, It is my first Unreal Engine game. I learnt a lot from all of the tutorials I watched. Oh, and I used the Advanced Vehicle System for the vehicle physics. Thank you for your valid criticism! 

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Honestly, I never would have guessed that. For a first Unreal game it's quite polished and well made; though an imperfect game it had the feel of one made by a developer who knew their way around their tools.

Why thank you!