Really liked it! Concept is very interesting, I would suggest that you make first level a bit more linear so the players can easier find way to the flag (ex. make it from left to right with small variations in order to communicate easier what's the point of the whole game), afterwards, maze like levels will be challenging and fun!
Play game
Lightspeed Stampede's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #1 | 4.000 | 4.000 |
Theme/Limitation | #1 | 3.889 | 3.889 |
Music/Sound | #1 | 3.889 | 3.889 |
Overall | #1 | 3.889 | 3.889 |
Technical Implementation | #2 | 4.000 | 4.000 |
X Factor (overall enjoyment) | #2 | 3.889 | 3.889 |
Graphics/Animation | #3 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How does your game implement the focus, Run?
The game is very speedrun encouraged. It contains a timer in each level, as well as a time-based score. Players are meant to take in the surroundings of each level, then to craft a path which results in the fastest time possible.
Team Size
Will you continue work on the game after the jam?
4
What tools did your team use to construct the game?
Godot, Piskel, Zrythm
Which art and audio did you / your team NOT create?
The sound effects were sourced from opengameaert.org. The specific links to each sound are on the game page.
Which diversifiers did you use, if any?
None
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