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Lightspeed Stampede's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #1 | 4.000 | 4.000 |
Theme/Limitation | #1 | 3.889 | 3.889 |
Music/Sound | #1 | 3.889 | 3.889 |
Overall | #1 | 3.889 | 3.889 |
Technical Implementation | #2 | 4.000 | 4.000 |
X Factor (overall enjoyment) | #2 | 3.889 | 3.889 |
Graphics/Animation | #3 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How does your game implement the focus, Run?
The game is very speedrun encouraged. It contains a timer in each level, as well as a time-based score. Players are meant to take in the surroundings of each level, then to craft a path which results in the fastest time possible.
Team Size
Will you continue work on the game after the jam?
4
What tools did your team use to construct the game?
Godot, Piskel, Zrythm
Which art and audio did you / your team NOT create?
The sound effects were sourced from opengameaert.org. The specific links to each sound are on the game page.
Which diversifiers did you use, if any?
None
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Comments
Really liked it! Concept is very interesting, I would suggest that you make first level a bit more linear so the players can easier find way to the flag (ex. make it from left to right with small variations in order to communicate easier what's the point of the whole game), afterwards, maze like levels will be challenging and fun!
Totally zany. It is easy to get lost in space. Maybe some more variation could be added like a large moon and a moon rover?
Took me a bit to figure out how the system worked, but interesting concept. I could definitely see how this game encourages re-running it and working on speedrunning paths.
This was a really fun and challenging game. The mix of the energy blast and the planet gravity really made for a good game. I really wish there was an indicator on where the goal was cause in some levels where, there's a lot of planets on screen, it can be easy to lose track on where you need to go, so an indicator to at least point you in the general direction of the goal would be nice.
Quite good! I admit I played the first 5 levels and skipped to the last one, but I did 3 star each one I played at least. Might come back later cause it actually is pretty fun.
I also liked that the music changed when you paused; this is really fleshed out, good job!
I really liked this game. Especially the first few levels. I have to say I really really don't like the things that give you negative time. Losing time because I see no other way to progress is just not fun.
The biggest thing that this game is missing is a bar/circle/whatever that shows when you will be able to do the thrust thing again. I'm sure you get used to the timing, but its very annoying when you want to do the thing, but you were early by like 0.2 seconds.
I also tried speedrunning the first few levels, which was pretty fun! And I also beat the first level without any left clicks for some reason. No idea why I did that but that was also pretty fun.
Again. I just need an indication on when can I thrust, and when can I not.
realy good game, biutifull and fun :) well play!