For once, I figured out the movement mechanic pretty quickly. Still couldn't control the ship fast enough. That heartbeat sound effect came out of nowhere! The game itself was probably too hard, but the concept was interesting.
Play game
Bakker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #3 | 3.800 | 3.800 |
Technical Implementation | #4 | 3.600 | 3.600 |
Overall | #5 | 3.250 | 3.250 |
Graphics/Animation | #5 | 3.400 | 3.400 |
X Factor (overall enjoyment) | #6 | 3.300 | 3.300 |
Fun/Design | #7 | 3.200 | 3.200 |
Music/Sound | #14 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How does your game implement the focus, Run?
You need to run from a mysterious thing that will om-nom-nom you if you don't.
Team Size
Solo (1)
Will you continue work on the game after the jam?
4
What tools did your team use to construct the game?
Gdevelop (game engine)
Gimp (drawing tool).
Which art and audio did you / your team NOT create?
Spaceship, star, and the menu background (all by Kenney the legend!).
Heartbeat sound (from freesounds.org by someone).
Leave a comment
Log in with itch.io to leave a comment.