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Constant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #15 | 1.841 | 2.400 |
X Factor (overall enjoyment) | #15 | 2.148 | 2.800 |
Music/Sound | #17 | 1.994 | 2.600 |
Theme/Limitation | #17 | 1.534 | 2.000 |
Graphics/Animation | #18 | 1.841 | 2.400 |
Technical Implementation | #18 | 1.841 | 2.400 |
Overall | #18 | 1.866 | 2.433 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How does your game implement the focus, Run?
In order to obtain full story, player must run from one side of the map to the other.
Aside from mechanics point of view, running is also present in the story of BP_Hero(protagonist). BP_Hero is a sentient code that is running all the time in order to reach its Developer, even while the game is closed.
Team Size
Will you continue work on the game after the jam?
5
What tools did your team use to construct the game?
Engine: Unreal Engine 5
Visual art: Aseprite, Clip Studio Paint
Music: Studio One 5
Which art and audio did you / your team NOT create?
Playable Character (BP_Hero), footstep sound for Playable Character (credited in the game)
Which diversifiers did you use, if any?
Infinity and Quick Run
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Comments
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Nice mood to the game, the animations were nice and the graphics were clean. The controls were annoying at times, but apart from that, this was a very good game. Nice job,
Thank you for taking your time and playing it !
I really like the atmosphere of the game, the fluid the animation of the player, that smear effect you get when you switch which direction you're facing.
Although the slight lack of air control slightly turns this atmospheric platformer into a slight rage game. And I'm not sure fully how unreal engine does exports, but for windows there's not a native way of extracting .rar files without using a third party software like 7-zip, as far as I'm aware. It's not a necessity, but I would look into if there's a way for you to export in a .zip file instead of a .rar.
Thank you for playing! I wanted to try unreal engine to see how it would work out, and I really liked it, but I will try unity now to see what is the difference between two engines.
I get that, when I played my game I constantly used LShift while airborne and should have encouraged others to do so in game
When it comes to extracting thank you ! This comment will be my future reference