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A jam submission

Lost TalesView game page

An adventurer, a storyteller and an angel walk into a tavern...
Submitted by Spyder — 1 hour, 3 minutes before the deadline
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Lost Tales's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.3334.333
Theme#14.8334.833
Creativity#24.0004.000
Gameplay#23.5003.500
Story#23.5003.500
Overall#24.0334.033

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Tavern Stories in your game?
The game's major focus is on a series of stories being told in a tavern.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
Tales of Adventure and Citrine Ring.

Does your game contain AI-generated assets?

No

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Comments

Submitted(+2)

This one really blew me away! As the others have said, the aesthetic is immaculate. You weaved together the assets into a well-polished package.

I also appreciate a lot of the details you put in there. The CRT filter, the FF-inspired battle screen, the slow fadeout/fadein to mimic NES games, the elaborate movement of all the soldiers in that first story to emphasize the scale of the battle—just to name a few! I especially enjoyed the character writing. I'd be interested if you continue the story in the future, or at least use the same characters or setting.

Submitted(+1)

Great job with the overall retro aesthetic and music!

What I liked:

  • Simple battles but each character had a unique goal (strike, escape, cleanse)
  • Challenging lockpicking mini-game
  • The stories revolving around the same tower
  • Solid writing and dialogue throughout
  • Show don't tell: great job involving the player without walls of story text

What might make it even better:

  • The walking and text were sometimes too slow for my liking
  • I was hoping for a big reveal at the end with the mysterious storyteller guy
Developer(+1)

i really appreciate the feedback, thanks!

Submitted(+3)

In my opinion, the walking and text speeds work well in the game’s context. And I personally like it better that the hooded figure was not explicitly revealed. These are intentional design decisions that I respect and that didn’t interfere with my enjoyment of the game (rather, I’d say they made me appreciate the game even more).

I recognize different players can think differently, so I’m not saying my opinion should be given any more weight. Just wanted to share my two cents so the developer doesn’t overcorrect in one direction or another.

Submitted(+1)

I loved the graphics in this game, and it was pretty cool that the characters all had very different gameplay segments. Mordan was the most fun since it was the most challenging IMO.  I liked it.