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(+1)

Great job with the overall retro aesthetic and music!

What I liked:

  • Simple battles but each character had a unique goal (strike, escape, cleanse)
  • Challenging lockpicking mini-game
  • The stories revolving around the same tower
  • Solid writing and dialogue throughout
  • Show don't tell: great job involving the player without walls of story text

What might make it even better:

  • The walking and text were sometimes too slow for my liking
  • I was hoping for a big reveal at the end with the mysterious storyteller guy
(+1)

i really appreciate the feedback, thanks!

(+3)

In my opinion, the walking and text speeds work well in the game’s context. And I personally like it better that the hooded figure was not explicitly revealed. These are intentional design decisions that I respect and that didn’t interfere with my enjoyment of the game (rather, I’d say they made me appreciate the game even more).

I recognize different players can think differently, so I’m not saying my opinion should be given any more weight. Just wanted to share my two cents so the developer doesn’t overcorrect in one direction or another.