Hi! thanks for the input, I definitely lacked getting proper feedback on the mechanics. I've added a save point after the intro, and the first enemy should be more of a training dummy (deals 0 damage) to hopefully get the guard mechanic down more easily. please let me know how it goes!
Spyder
Creator of
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Lovely artstyle, it makes a great first impression!
I think I found an incorrect map transition while backtracking through the boulder puzzles (super unlikely scenario, haha). I was a bit lost during the maze puzzle; I'd suggest choosing a more distinct sound to better indicate the correct paths so it doesn't blend in too easily with the background sounds, or making it clear that getting close to an exit would trigger it (I thought I was supposed to wait for a sound to come from the left or right speaker at first).
Overall, I quite enjoyed the game's pacing, although random encounters could get a bit repetitive (especially if one gets lost in the maze like me lol). The characters and setting seemed interesting and kept me engaged. Well done!


