I really liked the custom music and all the artwork too. The story's main plot was easy enough to follow. there were a lot of side bars that seem related to other stories in the setting, but I don't think it detracted from the game as a whole. The battle system was fun too.
MagicaCycle
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Thanks for playing the game. Sorry about the music, i think thats the result of me not testing with headphones. A mistake on my part. As for the pacing, I actually thought the intro might be too long and didn't want too much between each gameplay segment. Though the ending was a product of running out of time. I had a different ending in mind i considered but since i was pressed for time I skipped it lol. Anyway, Im happy you took the time to play my game, thanks again.
I know actual faces would be better, but currently don't have any made and ive never tried so i know it'd probably take a while before I can do it reliably. Im pretty new to doing any kind of art, so, while id like to do faces, I've got to keep time in mind. I REALLY want to do it, but I have making the sideview battlers as a higher priority.
Thank you very much for the feedback. The thing about not knowing who was who initially seems so obvious in retrospect but I never thought of it until you pointed it out.
I have no excuse for the proofreading, I rush a lot near the end and putting the text into the game is one of the last things I usually do.
Im hoping to put more time into polishing the game this next go round by doing more pre-production. The last few times I did most of the work in the last 2 days of the jam and im hoping to avoid that by planning better. I also have the advantage that a lot of the more basic stuff like trees and grass are already done. Unfortunately, one of my other goals is also to finally give the party sideview battlers and to make battle backgrouns. I may have doomed myself already.
I am especially happy that my love of writing came through at least. I am a huge fan of the Appendix N: Inspirational Reading from Advanced Dungeons and Dragons which is filled with a lot of pulp authors; my favorite being Micheal Moorcock. I tried my best to emulate some of the pacing you'd see in one of those pulp short stories.
Again, thank you for the feedback, and the idea to use the sideview battler heads is a good one too.
I played it for a bit but ended up getting bugs in a few different places. Some of the bugs i found are you can get the knot root as many times as you talk to the lady, and you can walk on walls in her room. I also got stuck because i went back to the castle and it also added the princess back to the party.




