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(+1)

Thank you very much for the feedback. The thing about not knowing who was who initially seems so obvious in retrospect but I never thought of it until you pointed it out. 

I have no excuse for the proofreading, I rush a lot near the end and putting the text into the game is one of the last things I usually do. 

Im hoping to put more time into polishing the game this next go round by doing more pre-production.  The last few times I did most of the work in the last 2 days of the jam and im hoping to avoid that by planning better. I also have the advantage that a lot of the more basic stuff like trees and grass are already done. Unfortunately, one of my other goals is also to finally give the party sideview battlers and to make battle backgrouns. I may have doomed myself already.

I am especially happy that my love of writing came through at least. I am a huge fan of the Appendix N: Inspirational Reading from Advanced Dungeons and Dragons which is filled with a lot of pulp authors; my favorite being Micheal Moorcock. I tried my best to emulate some of the pacing you'd see in one of those pulp short stories. 

Again, thank you for the feedback, and the idea to use the sideview battler heads is a good one too.

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Regarding battle backgrounds, a solid black background would work as a placeholder given the asset pack you used. It’s a small effort that would have gone a long way to keep the player focused on the battle itself, rather than be distracted by the black boxes.

As for the SV battler head idea, I just want to emphasize that that’s just an alternative when there’s some reason for not showing a face. Faces are generally better because they can be more expressive. In our game, the reason we don’t add faces to dialog boxes (during VN segments) is because we already have busts and didn’t want to divide the player’s attention. There could be other reasons for not adding faces, including if you just haven’t made them yet. And there are other alternatives you could do to help identify the speaker, like a tail from the dialog box to the character (may require a plugin). Just giving you some options because the more tools you have in your toolbox, the better you can adapt to whatever challenges or limitations you have in your next game.

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I know actual faces would be better, but currently don't have any made and ive never tried so i know it'd probably take a while before I can do it reliably.  Im pretty new to doing any kind of art, so, while id like to do faces, I've got to keep time in mind. I REALLY want to do it, but I have making the sideview battlers as a higher priority.