I really enjoyed the row mechanic. It allowed for such cool moves (like Sacred Step and Shock and Awe)! The character designs are pretty too. There is a pleasant variety of enemies and fighting styles. The balance is done well, I think. This is all combined with a fun/tricky map design, and a complex lore. Good job!
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Magica Cycle: The Very Last Command's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 4.250 | 4.250 |
| Story | #1 | 4.250 | 4.250 |
| Presentation | #1 | 4.250 | 4.250 |
| Overall | #1 | 4.325 | 4.325 |
| Theme | #2 | 4.375 | 4.375 |
| Creativity | #2 | 4.500 | 4.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Seeking Absolution in your game?
Each of the main characters are seeking absolution in their own way, some due to their past and some due to cotemporous acts
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Yes I did.
Did you create your game in RPG Maker?
Yes
Does your game contain AI-generated assets?
No


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