Still don't know where the customers are. How do you fill the orders?
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Cookventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment | #7 | 3.000 | 3.000 |
Creativity | #9 | 3.000 | 3.000 |
Mapping | #9 | 2.667 | 2.667 |
Judge's Persoanl Approval Rank | #12 | 2.000 | 2.000 |
Thought Provoking | #12 | 2.333 | 2.333 |
Playability | #13 | 2.333 | 2.333 |
Overall | #13 | 2.556 | 2.556 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It took some effort to get into the game mechanics, not too long tho, it was ok. For a better playability I'd suggest a config option to change the Z key, on a german keyboard (and don't know how it is on others) we have Y and Z reversed which make controls significantly harder. Many games have that issue tho. As mentioned before, the game has potential. I imagine possible upgrades, more machines, more ingredients, different customers with different behavior, and and and... possibilities are nearly endless. As for graphics, I like the simplicity, especially on food items and how they indicate clearly, how the food item is prepared. The music.. can drive one crazy if playing for a longer time period. So if intenting to expand the game, I'd consider another BGM or at least pauses or changes.
I've played Overcooked and I can definitely tell that it was your inspiration. It did take me a while to understand how to cook but once I got going I was just chugging along! This idea as a base has some good potential, I can imagine a lot of different things you can do to spice it up. If you do continue this idea I look forward to seeing what you can cook up! :)
I haven't played Overcooked, so I can't say how your game compares to it. But your game has some promising mechanics from what I've explored (you can chop and fry the food to give to customers) but those mechanics (1) aren't explained in-game and (2) more importantly, aren't used at all. I understand the game's unfinished, but why have these mechanics if they won't be used? Perhaps cut out the kitchen entirely until it can be used in the game.
As for the the mechanics that are used . . . ehhhhhh. You can take a fish, carrot, or apple to feed to a customer who wants a fish, carrot, or apple (it seems to be random which food they want). I kept running into a glitch with the apple box-thing: when I pressed x to take an apple and walked right to go to the customer, I also took a carrot, holding both, and couldn't feed the customer. I also kept running into a glitch where I would drop the food through the customer instead of feeding it to them. Also, when I had 2 foods in my hand, I would drop the apple on the side, but I couldn't pick it up later--I had a pile of apples next to the customers when I closed the game.
Overall, I'm not too fond of this game. I did the same three things over and over, and didn't find it fun. I was hoping for more depth--heck, maybe a win/lose state, or a timer, something like that. But personally I found playing this to be rather boring.
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