That's a very well designed game, everything working as intented, sounds and music are fitting, simple graphics, but also fitting the game. The twist IS missable, not sure how to prevent that tho. As for the Caps Lock, it doesn't work for some reason on my keyboard (I'm pretty sure it's my keyboard, as the caps lock key behavior generally is different here and I'd need to download the driver to change it). More userfriendly for future development might be some checkpoints, the player can unlock and select in the title screen. Anyway, for this early state, the game is amazing.
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Grab The Flag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.000 | 4.000 |
Thought Provoking | #2 | 4.333 | 4.333 |
Judge's Persoanl Approval Rank | #2 | 4.000 | 4.000 |
Overall | #3 | 3.889 | 3.889 |
Entertainment | #3 | 4.000 | 4.000 |
Playability | #5 | 3.667 | 3.667 |
Mapping | #5 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
awesome, I was just like: the developer was probably in a hurry but he still wanted to make something. Did not see this coming
This is a really good game. Follows in the steps of titles like Depict1, and I've always appreciated games like these. It's not exactly original, but the concept is done well here. The pacing is a tad too fast at the beginning though; the player only has to wait for a few seconds before the narrator starts bringing the flag to them. I'd suggest giving it a bit more time for the twist to sink in.
My other complaint is about the boss: especially compared to the other flag trials before it (which are long enough to engage, but not too long as to become tedious), the boss is a SUPER long stage. It's the sole reason I haven't finished the game yet. Good on you for letting the player skip to the boss from the start menu, though. :)
Great job on this. You should seriously consider making this into a full-fledged game after the jam.
I just played a bit of Depict1 online and wow it's amazing! I was actually inspired by The Stanley Parable, but Depict1 seems like a step forward in this concept.
I agree that the start is a little quick, I think I was just worried that people would miss the twist >_< (Hence why the game was at a 1 star rating for 3 hours :S)
The boss is difficult, I should have saved time for better testing (or any testing!) so that issues like this could be caught out and fixed. The skip feature was added because even I couldn't stand to sit through all my dialogue again, so I couldn't expect anyone else to :P
Thanks for the comment Naomi!
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