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Ice Rebel

A member registered Jun 04, 2017 · View creator page →

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Recent community posts

I really like this game. It reminds me of Risk Of Rain. The game feel is alright I think the dust effect when the player lands is cool.  My suggestion to improve this game would be to make the jump a bit faster. This way the player feels more alive. Good luck with the development!

 When a block hits a moving pole it suppossed to disappear. However it is not suppossed to happen when a block is standing right next to a pole. We will investigate this issue and release an update as soon as possible. Thanks Dotto Meister and BigM for your feedback.

Amazing this was exactly what I needed for my collection of walking pickle monsters 

haha I did not expect anyone to still be looking at my old projects. The playing instructions are written in the description however I would encourage you to play overcooked it is way cooler.

That gif made my very dizzy but it turned out great

I am glad you like the game. I will continue working on this little project

cool pack

cool stuff man It reminds me of my own project

haha, I doubt it, but I will give it a try.

thanks for your feedback, I am working on the space key.

Thank you for your feedback, I checked to see if the hitboxes of the spikes were off, and you were right, that has been fixed(I am working on a post-jam version). The marking mechanic is indeed a bit rushed, although I have to say that I have caused the marks to appear with a slight time lag. It felt like the game would have been too easy and boring without it in my opinion.

thank you, I am glad you enjoyed the game

the mechanic can indeed be a little bit difficult to use but when you get the hang of it, it will become easier.

if you want to leave a mark hold space and move around. the marks will appear behind you with a slight time lag.

Ice Rebel,  just a guy with a computer and a passion for cool game jams.

Is it possible to use this asset in a commercial game?

alright, thank you for your quick response.

I wonder if Phoenix Wright is considered an adventure game. I am really quite unfamiliar with the adventure game genre so I am trying to get a rough idea of it. 

It is indeed a little bit of a weird mechanic but. the customer is basically sort of a baby. You have to face the customer while holding the food and then it will disappear, and you will be rewarded with a coin.

If you have completed an order you move up to the very last room. The customer is sitting there. Then you bring the food to the mouth of the customer.

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awesome, I really like your game, to improve the gameplay it might be nice to list the controls somewhere.

The player can now choose with which keys they want to play. thanks to Henryetha for pointing it out.

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Thank you, I will fix the necromovement as soon as possible.

the game has been updated, only custom key mapping is proving to be quite difficult. But it isn't impossible.

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posting a little update vlog. I have redrawn most sprites and I have given the gui a make over. I am currently working on dishes which compose out of multiple ingredients like a fish and potatoe. I guess I will update the game on very soon .


Is it allowed to update a game during the voting period?

Thank you for your comment, I will spice it up ;).

I will look into custom key mapping. I guess I should be able to implement that, I might look for a few songs to give the music a little bit more variation, thank you for your comments.

Oh all right thank you for the quick reply

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updating done, the game is still not exactly as I wanted it to be, I might release a post-jam version soon

I have submitted my gameI did submit my game? cookventure

awesome, I was just like: the developer was probably  in a hurry but he still wanted to make something. Did not see this coming

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Thanks for your tips. I am currently updating the game. the kitchen will get a purpose ;), I have also fixed the bug you noticed thank you for reporting it.