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A jam submission

Bouldering BeatsView game page

Submitted by Fist Full of Shrimp — 8 hours, 42 minutes before the deadline
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Bouldering Beats's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#133.7503.750
Creativity#183.8753.875
Overall#183.7503.750
Sound#213.8133.813
Rhythm#243.7503.750
Visuals#393.3133.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the theme? If yes, what is your ___ in "every ___"?
Every coin you collect it gets more difficult

What was your team size?
1

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Comments

Submitted(+1)

I liked the game mechanic. I would probably have frozen the Y axis of the camera whilst interacting with the crow as it was quite difficult to focus on the text. It would also be good to have the cursor disabled during play but those are only two small things.

Developer(+1)

Didn't even know disabling the cursor was a thing I could do, but of course it is! Thanks for letting me know. Cheers!

Submitted(+1)

great game

i like how you did the rhythm it made the game better

but why can the enemies go throw walls and you cant? it doesnt make sense

but great game good job

Developer

I'd say limited time to implement proper pathing for enemies was the call for just having enemies go over obstacles. Just needed to get something out and barely had enough time to have boulders and birds implemented. I had ideas for spiders jumping around in different patterns. Thanks for your feedback and playing!

Submitted(+1)

i likey :) it make me go :)

but if you did have more time i would work on the art. it really the only thing lacking!

Submitted(+1)

Pretty fun. Things get crazy when you play for score/purposely make things harder. I did notice an issue where the music didn’t loop after about 2 minutes, leading to no audio cues for the rest of the run.

Developer

First off, that is one crazy high score! lol. The music not looping is one of those things that I should have just programmed correctly from the start and just never had enough time to go back and fix. Thanks for playing!

Submitted(+1)

I would recomend to insert a "Buffering" zone where your input still count to the movement, but grant less points. at moment que movement have a very small window to move, which make the Losing Condition much more hard to avoid.

But the gamefeel is amazing and really Fun! Nice Game!

Submitted(+1)

I loved the music and art! You may want to use a bit more lowpass filtering though since some of the higher frequencies sounded a bit loud for me. It may also be a good idea to make it more obvious when an input is going to hit or miss (I had a lot of inputs that felt on time but didn't move the character). Other than that, this was really fun, and such a great idea for a rhythm game! Awesome execution, especially with how everything moved with the beat!

Developer(+1)

I'll look into lowpass filtering. I also thought the higher frequencies were a bit loud, but couldn't think of a way to fix it. Thanks for the idea!

Submitted(+1)

great sounddesign!!

Submitted(+1)

nice, really cool pixel art! :D
I only felt like the detection of if you hit the eys on right timing was a little to precisely..

but well done, great entry! ;)

Submitted(+1)

The beat was a bit hard to hit but otherwise it was a fun game! 

Submitted(+1)

Really liked that one, but I think it would be better if there was an actual end. Coins should be used in other way, there is not really any rewards in collecting them, would be great if we could buy other songs or skin with a shop system.

Submitted(+1)

Very cool idea! Really love how the rythm portion of the game is not the main goal but still very very important! The timing was a little tight for me personally but everything else I really loved!