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BlankieStudios

26
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A member registered Jul 04, 2021 · View creator page →

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Yeah, the jumping timing is a great point, in our current personal the jumping is a big focus, hopefully we get that right going forward!

Really solid entry. Nice presentation, and the switching is a welcome and well executed addition to the DDR format! I feel as though the beats themselves may even be a little too loose, and risk feeling a bit disconnected from the pulse of the music. That being said, the feedback from inputs was really well done, and the game was super fun! Keep at it!

Adored this submission!! Simple idea with tons of potential. Everything in the presentation felt super tight. My only gripe would be that the threshold for being on beat might be a little too thin, especially given the other challenges such as figuring out the path, as well as the time limit. Loved the introduction too. All in all, really solid submission!

Really simple idea, but adds so much dimension! Love the two handed stuff. I feel as though maybe there could be more differentiation between hits that are with both hands (maybe add a little glow or something), as it gets a little confusing later on. I also find it incredibly funny that both our games hardest levels use the same time signature! Overall, the game felt really good, super strong sync. Really nice submission, keep at it!

Awesome ideas. Super fun to play, and I see a lot of potential in it. A lot of the visuals have good personality, but I feel like there is lot of space that could be filled. Awesome start, I'd love to see where this project goes if you continue it!

Absolutely loving the personality here. The visuals are fun, and the beat is synced well! My only gripe would be that the sense of rhythm gets a tiny bit muddied by the slow pace of the arrows with tons of them onscreen. I would suggest maybe only having a few beats displayed at a time, coming through at a quicker rate? Anyways, really great entry. I especially loved the bit-crushed voices, kinda gave me a Sonic 3 & Knuckles vibe.

Absolutely love the visuals and the idea here. Only thing is the beat was a bit off, and I found the visual representation of the beat to be a lot more faithful than the actual sound. It would maybe help to implement an option to calibrate input latency? Either way, great job guys, this was a super fun one! Music bangs too.

Super nice visuals. Really nice job with this one, it's quite fun to play. My main criticism is there isn't enough feedback upon playing the notes, so it can get a bit confusing. Really loving the music too, track two is especially a banger!

Beautiful artwork and super fun concept! It might be nice if there was a more visceral indicator for when you hit or miss a beat. Other than that, super cool game, I really liked the idea of trying to move with the crowd! 

I really enjoyed the shoot to move style of gameplay, the one issue I had was it was difficult to tell when you were or were not allowed to shoot. otherwise, super cool concept!

I really love the transition between shapes! I feel like a tutorial would make the game much easier to understand since the mechanics are unintuitive to me. Incredible tracks by the way!

Great character and background art, and really fun concept! The arrows seem to be a bit incongruous with the rest of the style, but they definitely served their purpose. I also really liked how the arrows were lined up with the vocals, that's a super neat idea.

I'm completely blown away, this is god-tier.

I loved the music and art! You may want to use a bit more lowpass filtering though since some of the higher frequencies sounded a bit loud for me. It may also be a good idea to make it more obvious when an input is going to hit or miss (I had a lot of inputs that felt on time but didn't move the character). Other than that, this was really fun, and such a great idea for a rhythm game! Awesome execution, especially with how everything moved with the beat!

I really really like this! Love the style, gives me Polybius vibes for some reason. The gameplay makes me feel the same way I do when Im playing an Undertale boss fight. You also got the Rhythm elements on point imo. Great job!

As in be able to shift the music relatively to the game by some amount of milliseconds, with a slider or something. (tapping also seems like a neat solution! though I could see it being hard to implement)

Really impressive work, especially given your team size of one! I found the rhythmic aspect was super creative but a little arbitrary to the gameplay. Super impressed by the style of it overall.

The rhythm aspect of the game felt really good, and the visuals were also super nice. I would say the game could use a few more mechanics as it progresses, and a bit more explanation as to what the held notes are. Overall really nice work!

-Blankie Crew

Super charming visuals, I especially loved the moving feet of the lil eighth note dude. I think focusing on tightening the rhythm aspect of the game would be a good next step. Enjoyed!

Excellent presentation and quite fun to play. Moving forward I would implement an option to calibrate latency, as it didn't feel 100% in sync with the music. Great job otherwise!

Really good visuals and unique concept, the only big issue was there was too much going on. Maybe add difficulty options.

Really good visuals and unique concept, the only big issue was there was too much going on. Maybe add difficulty options.

Super fun game! Visuals all tied together rather well. I wish there were more levels!

The game looked and sounded like it would be very cool, but didn't work for me :(

I love the ascetic! I think with a bit more visual polish and a bit more of a visual sense of rhythm this could become a very special game.

Really cool game! I'd love to see it developed further. The game didn't feel the most grounded in the rhythms to me, but I feel like with some extra audio work it could totally get there. Amazing art btw