Lovely art direction. Captures pretty well the "nature documentary" experience of rooting for my favorite crab.
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Teritium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #11 | 3.870 | 3.870 |
Pompous | #11 | 3.391 | 3.391 |
??? | #11 | 3.652 | 3.652 |
Overall | #12 | 3.728 | 3.728 |
Trash | #14 | 4.000 | 4.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Temperature (and smell) are really really hard to convey in digital media but you guys nailed it. Bokeh, red grading + audio + ui all work in harmony. I feel physically relieved to get into a pool and cool off. Awesome.
Time gates are too tight and i didn't know you had to wait to outgrow current shell to upgrade until 3rd playthrough. Otherwise an awesome experience!
I like this one. Systems, imagery, and music are all working towards something together, and the emotional underpinnings of the game made it extra effective.
I would love to see a post-jam version that tunes the difficulty and timings a little bit, to allow for some more exploration before you outgrow each shell (even making good time, I ended up unable to equip the boat or the container either).
But, clinging to the shadows of small dunes, inching towards victory, and relishing each pool of water proves to me that there's cool stuff happening here.
I beat the game without ever wearing anything on my back, really cool idea but as soon as two of the things fell off my back and I died, I tried to do it without a shell. also, don't know what I pressed but I shrunk in size, To be honest though this game is one of my favorites that I've played in his jam!
Trash, dodging the sun, capitalism!?
Wonderful game!
Really loved it but I couldn't use neither boat nor metal container and therefore couldn't finish it :(
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