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Et Al Games

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A member registered Apr 22, 2019 · View creator page →

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Glad you had that experience, exactly what I was going for!

You know I love it. Definitely gives me some ideas for more interactions. Kid could learn colors + color combining + genes + possum.

The picture was a very powerful moment.

This game has so much body. Reminded me how much I love Floor Kids

(1 edit)

This is the same codebase I used for Changes. Before/during Changes I was doing a first person game so a lot of this code is from those days (asset system, skeletal animations). The new tech was mostly on the physics, prefab, and editor side. 

C++--

Welcome to Costco I love you.

Really dig the attack patterns on the boss!

Really dig the attack patterns on the boss!

Really dig the attack patterns on the boss!

Some of them will only leave if you start a fight with them (or another NPC does). Might also be a bug!

Yes! glad that a few people have figured that one out. The look is achieved with a simple toon-shader and buggy shadow mapping!

Do you by chance of a controller plugged in? It may be a deadzone issue with the stick

https://etalgames.itch.io/changes

jock introduces people to his friend brain tho

Lovely art direction. Captures pretty well the "nature documentary" experience of rooting for my favorite crab.

Alternate history where Warren Spector's One City Block RPG was made on the PS1 and shipped with a command console.

Thank you for putting more WarioWare games into the world.

These animations so juicy! Jak & Daxter squash n stretch

Fair; I justified it like this: trashy because it's semi-broken since you can just pile on more ships. Pompous because it takes that aspect very seriously.

More juice and bigger hitboxes incoming!