Play costco
Trapped in Costco's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
??? (What that means is up to you!) | #2 | 4.400 | 4.400 |
Overall | #6 | 4.133 | 4.133 |
Enjoyment | #6 | 4.000 | 4.000 |
Inspired-ness | #13 | 4.000 | 4.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've never seen anything that looks how this game looks
Welcome to Costco I love you.
I liked the presentation and esthetic, it was just very confusing to navigate and get a feel for the layout of the store.
Welcome to Costco! Glad you had an authentic experience
Ahahah! You nailed it
I love how it feels like an existential crisis.
Loved this! just amazing atmosphere/audiovisual experience. Great quips, and I enjoyed spamming the silly actions.
Sammy is brilliant in his way of breaking form and conventions!
Disorientating in the best way possible. The control scheme is so fun!
I really like CRT filter option and the hand animations are so smooth.
Trying to figure out the layout of the store was being like a little kid alone in a giant store. Every corner looks the same and every turn leads back to the same corners.
Also, those hand animations blend very well together. The style of everything really makes you feel like you are trapped in some eldritch horror, but are completely oblivious to the dangers of it. That last part most likely being that the player is the danger/horror.
(Mac version is borked so I removed it for now :/ )
This was a fun mini-game about the main character, having to get groceries at Costco and get out of Costco. At first, the game didn't really seem to fit the horror genre until I realised that the controls for the game and the layout of the map of the game actually makes it really difficult for the player to help the main character find the required items and escape from Costco.
The horror factor for this game lies in the anxiety of looking for the items, finding a way out and figuring out the controls of the game with a timer running. Even though it may not be a timer counting down, the timer does add to the anxiety as it feels as though the player is supposed to complete the game within a very short amount of time to complete the game. The icons for 1,2 & 3 are actually really important in completing the game but I only realised the true purpose of them near the end of the game.
Was the cheese left there by the person handing out samples?
Not likely, all food on the free sample stand gets devoured within seconds