Really satisfying to break everything. Graphics were good. Music was good. Shop was fine. I really like this game. Only thing was I wished the level end screen popped up a bit faster.
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Arcane Larceny's itch.io pageJudge feedback
Judge feedback is anonymous.
- Volume controls with slider for the WIN!!! GG on that in the opening menu! Thank you! The opening pop up narration box to introduce the player to the mechanics of the game and the lore is a huge win. Helps to hook the player into the world and game. It was difficult to understand how to progress the narration. I didn't know when to click the stick to progress things vs when to hit space bar to progress the narration. Would help if that were more clear, or just consistent. Like, player reads the dialogue box, hits space to make it go away and then do what is being explained. I also had trouble seeing where the character, the stick, was. Lol. It blended in and I clicked around a bit trying to find it at first. Perhaps highlighting it with a white or yellow border would help in that first introduction level. The sound effects were all very good. I liked the old school feel of them and they helped make the hitting of the stick feel impactful. One thing I'd advise is making the audible countdown start at 10. It was a bit loud and felt a bit too long. The music is really good. It feels hype in a fun way and it matches the game's vibe really well. I love the shop. Very well designed. Clear and easy to see what things are when you hover over. It was easy to see how much I had to spend and how much each item cost. Really good job on this! The world was very well designed and laid out. Each level felt new and different even though items were repeated in them. The theme interpretation of your character being a stick and it being used like a destructive pinball was wild and just plain fun. I could see you adding different color schemes for different levels with different music changes as well. You did a good job with your game design document. This game was well put together and was quite fun! I hope you are proud of what you achieved and I hope you continue to work on the game. Thank you for your submission. GG!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ClG5_0fjdraSLTF_vePOiXxlEt9Ww8YHLaPhJvGPw0I/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are Stickolas, a stick that a wizard is sending into people's homes to break their stuff and steal their munny. Fling yourself around and bounce off walls to destroy items and get munny. Spend that munny with the wizard to upgrade your destructive power. How will it all end. Jail? Freedom? Love!?!?
Please explain how your game fits the theme:
You play as an animated stick being used by a dubious wizard as a weapon of grand larceny
Is there anything you'd like the judges to pay particular attention to?
The general game feel and satisfaction. Shop prices and munny earned are not fully balanced







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