What a wonderful charming little game. The opening cutscene is both adorable and hilarious. Love the inspirations from Mario.
bytron
Creator of
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I would argue the "No AI-Generated Content." outlined in the game jam rules is ambiguous. "Content" implies to me the content of the game, and would not include the GDD. I did not see the image shown in the GDD present in the game. As a fellow competitor, I would like this game to be included in the competition with me.
Interesting mechanic. I also like the theme of the night king snuffing all the flames. I found the character walked too slow. I understand the mechanic of the walking using the wick timers, but I think movement still could have been faster. Especially with the timer being only exactly the amount of time needed for the puzzle. No time to figure out the puzzle. I found on the third level the candles were out of range for me. But it's a great concept. I would like to see the game further developed.
I like all the different control options, felt like a good metroidvania. I think the character seemed to slide more than I would have like. Good slide for maybe an ice level later in the game, but for the solid ground I would have liked to come to a stop faster. I also found it a little tricked to do the ground pound, having to press down and jump at the same time. Maybe just because I'm not used to fast paced platformers on a keyboard. Over all the movement felt good. I particularly liked the way the slide felt.
Thank you for playing and commenting.
I’m glad the chairs burdened you the way we ended up intending.
The chairs kind of just evolved into that. They started only as decoration, then we decided it would be a neat idea to make them interact-able just for fun, but during level creation we realized their use as an obstacle.
I’m glad their journey paid off!


