There is supposed to be a victory screen. I guess that also broke when I built the game (like everything else).
Thanks for playing!
FYI - Unity's WebGL build broke my camera system and the physics calculations, so the only way to get the full experience is to play the desktop version. I'm sorry, but my 6 hours of debugging did not fix it.
Edit: I found the problem (Unity decided that all mesh colliders with more than like 6 verts will just not work, so my triggers weren't activating). It's now uploaded to this itch page because I can't change uploads on here right now. I know my broken build won't score me well in the jam, I just want feedback on my ACTUAL game <3
This is a great game! The animation and sounds are amazing, with the nice song. I liked the gameplay, but it felt like there was no telegraphing of attacks from the enemies. They would just all of a sudden jump me, sometimes from offscreen. Other than that, this is an amazing submission! Great work!
This is an amazing game. From atmosphere, to graphics, to storytelling. It all fits together. This is an impressive entry for a game jam, and the loneliness you feel up there is perfectly crafted. Notes left around the map, and small secrets to find. The diegetic UI was amazing, and I rarely see games attempt it. I love this game, and I think you could make a full game out of it (idk where you'd take it, but this is amazing!). Masterful work, amazing job!
The graphics are well polished, and the gameplay feels mostly smooth. I have a few notes, mainly sound. Idk if it just didn't load on my side, but I had no music or sfx as I was playing. I also couldn't tell if it was me killing the enemy, or if they blow up on their own. Something like hitmarkers or something would help. Overall, this is a great submission, especially for your second jam. Good work!
This game shows amazing visuals. The sfx were mixed in just right to fit the setting, and the background music was good, non-intrusive and added to the game overall. The movement felt a little too slippery to me, and I didn't understand the ability card system at first, but this is overall an amazing game. Good work!
The music and sfx feel solid, but the shot direction was to the right of the recital, making it hard to shoot. I feel like this could be expanded, maybe getting style points for multikills (if that was supposed to happen it didn't for me). Also, you may want to explain what style does. This game has potential, it just needs some smoothing around the edges. Good entry though!
I like the graphics and music, but to me the sfx didn't really fit. I was expecting more mechanical or squishy considering the atmosphere. The direction of attack was a good addition. I didn't really see the point of taking other hosts unless you needed more health, but I could be missing something. This is a solid game that just needs some extra polishing, which I know is basically impossible in a game jam lol. Good work!
This felt like a time-based puzzle game. I just had to figure out the order and timings and it would work. Some levels I could just spam Q and kill all the enemies. I liked the graphics and sfx. 2 main comments. First, the UI didn't scale properly (a minor thing). Second, it felt easy. Overall, a solid submission. Good work!
This art style was great, and the music too. The game play got a little repetitive, I'd enter a room, double-tap LMB and RMB at each enemy and move on, but it was more fun later. I wish throwing the arms had a bit more impactful, it seemed to do the same amount of damage as a finger, making it just one more projectile. Overall, great game!
This game is amazing and expertly polished. The graphics, sfx, and music all go together. The gameplay felt tight and exciting. My only thought is that the slowness projectiles stacking seems a little too strong. I would get hit by 2, and then I couldn't dodge the rest, and if there are more than 1 enemy of that type on screen, then the run was basically over. Great game though!