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Interloop Studios

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A member registered Apr 27, 2021 · View creator page →

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Glad you could enjoy it! Thanks for playing!

I loved this game. Didn't get too far, but the visuals and the idea of using Oobleck as the main mechanic are incredible. Well done!

haha thanks!

Thank you for the feedback! I'm so happy that you enjoyed the art style. Perhaps in a later build I'll solve some of those problems.

Thank you for the great feedback! The map is procedurally generated because I wanted to learn the Wave Function Collapse algorithm, so I knew something would come up. I'm glad you enjoyed it!

I liked this game quite a bit. It did feel a bit unbalanced when I did everything right and still went negative. I loved the graphics; this is one of my favorite styles in gaming. Loved it!

I liked the game, but it got repetitive quick because nothing ever changed, and I got only a few aberrations during all of my playtime. I did like the graphics and sfx a lot as those fit nicely together.

This game felt a little janky when I played it, but the audio was spot on. Solid submission.

not my favorite type of game, and the audio wasn't working for me, but I know some people who would like it. Good job overall!

I like the background music while my tree is growing, and I love the idea where this is based on a book about plants, it's very original. I do feel that there isn't much game to it, but it's a chill thing to do when you're tired and I love it.

The idea and graphics are great. I do love the original Doom like graphics and map. I agreee with previous players about how there is more spam than strategy, but I overall love it! Good job!

This was actually the first time I've ever tried using shaders in my projects. I'm so happy that you like them!

Even with the lack of level variety, I'm glad you could enjoy it!

The twist was what made my final decision of this idea over all the others. I'm glad it worked as intended!

Thank you, I'm new-ish to using particle effects in my games and I am glad you liked them! I do wish I had more time to make the levels more varied, but I finally fought off scope creep when time got short haha

Thanks for the feedback! I really wanted to try something new for the visual style and difficulty curve (I'm historically bad at those) and I'm glad it worked out!

haha. I hope you enjoyed it!

Thank you! I also thought about expanding it to a full Steam release, and maybe I will hahaha

I don't know how to fix that, but if you download the source files you can play it in the editor.  Sorry for any inconvenience!

Thanks for the help!  I've re-uploaded a new file that has the source code from Unity.  Please let me know if anything else looks off.

Great game! One piece of ideas though, for the player movement, it would feel a little better if you made it so when they turn left to right, it slows the player down then speeds them back up going that direction. Other than that little idea to make it smoother, It's an amazing game! 


This was my first game jam btw and our group made a game we are proud of!

Deepurr and Deepurr | ldjam.com | Ludum Dare game jam