Sadly it seems as though Music is accidentally connected to SFX. But this was really fun!
fannyslam
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Frustrating when ingredients "magnet-lock" to the serving plate when they are only slightly near or bumped.
Fridge door opening to the right gets in my walking path a lot.
Sometimes when I pull an ingredient out from the bottom shelf of a fridge it skims the ground and starts going bad.
I love the upgrades, makes it a lot less stressful.
This game makes me hungry.
This is reminding me a lot about day-to-day life in New Zealand right now.
Really depressing game, but the art style is cute and message is powerful.
I used choices that played it safe (don't buy a snack), opportunistic (taking $10 from grandma), honest (telling friends i couldn't go) but also bought joy (being shouted food by friends) without spending money.
These are the choices I have to make every day here and it's hard out there.
This is incredibly fun. Huge replay value from trying different builds and plotting against different enemy playstyles.
Best thing about this game is just how musical it all becomes! 🥰 You and your opponent can make pretty nice beats if you work together 🎶
Also a big fan of the colours and contrast, i think it's very easy to understand the information.

- Got a bug where the dude said "here's some food" for the entire rest of the game, GUI stuck on screen.
- another bug; "disabling play tutorial" still plays the tutorial 😅
- got knocked back so much (without being able to recover) i ended up outside the bounds of the room and then health got depleted.
this is a really fun game, and i could see myself getting really addicted.
was fighting the loopwrym and it didnt appear for ages, just got overwhelmed with fire for a while, and then did a tiny bit of damage before it disappeared again.
Had a smashing good time flinging myself around the place! I took to upgrading my mana and smash power quickly, followed by increasing my money gain and speed.
Some issues or things i noted were:
- couldnt skip the tutorial dialogue when trying to change my audio settings
- seemed counter-intuitive to pull towards where i wanted to go, i am used to pulling back in the opposite direction
- camera made it hard to see where off-screen i would be flinging to. couldn't tell where doors/walls were in some levels
- some levels were a little "busy" and it was difficult to quickly see where my stick began.
- some spelling mistakes i noticed:


SERIOUSLY FUN GAME THOUGH <3 i think the concept is really unique and funny, and i need to replay it and see if i can get faster 👀
I survived 12 days on my first run! 🤩I think a problem I ran into was I needed time to learn how everything worked and by the time I figured it out, problems were already arising. 😱 I'd say for a first run, I recovered pretty well and kept it going for a while. I should've prioritized some objects at a higher level in the long run and that screwed me. Keen to dive into my second run! I can see this becoming a fun puzzle to figure out the best "build" for. 📝
edit: i've been sitting here for the last 6 minutes doing other things with the initial screen music still playing and i'm absolutely loving it as bg music 🥰
I survived 12 days on my first run! I think a problem I ran into was I needed time to learn how everything worked and by the time I figured it out, problems were already arising. I'd say for a first run, I recovered pretty well and kept it going for a while. I should've prioritized some objects at a higher level in the long run and that screwed me. Keen to dive into my second run! I can see this becoming a fun puzzle to figure out the best "build" for.
edit: i've been sitting here for the last 6 minutes doing other things with the initial screen music still playing and i'm absolutely loving it as bg music








