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A jam submission

Memphis' TrialsView game page

Complete pitch dark test chambers as fast as possible with only the help of your gun’s bullet flash.
Submitted by Enweave, MinsSeraphim, Hqtyt, Kyugetsuki — 41 minutes, 44 seconds before the deadline
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Memphis' Trials's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Cleverness#15.0005.000
Theme#15.0005.000
Playability#2584.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This is a really fun game! I think the way you explained the alchemy theme implementation works well, particularly because I did find myself experimenting to determine how best to survive. The need to shoot my weapon to reveal the correct path through the level was also really satisfying. Overall, the gameplay is smooth and feels polished. For improvement: I think there might be some benefit to providing a clearer tutorial when a new obstacle is introduced.

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Tell us about your game!
Top down-shooter where you use gun flash as a source of light.

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Comments

Submitted(+1)

A really cool setting with some well done voice over, music and graphics. But I find really infuriating to play.

So straight off the bat, I hate the shooting to light the way mechanic. It's not so much the mechanic itself that I hate it's the fact that I have limited ammo. I wouldn't mind if it was unlimited with a long reload between X number of shots or just a longer cooldown per shot or something. But the game itself already has a ton of cool traps/environmental hazards to deal with nevermind not being able to see because you ran outta ammo.

Not to mention if you get to later levels which are more open so you basically have to run around exploring and wasting your ammo just to figure out where to go, to then restart and then go the right way.

Maybe that's all part of your intended design and that's how you like it. It might just be a problem with me personally not enjoying that mechanic. I just didn't like it and found it annoying and after 5+ levels or so (after the small jumpad level) i gave up.

With the exception of the limited ammo mechanic the game has a really solid design and there's a lot to avoid and do as you progress and it is introduced gradually and well. The character moves great and the firing is spot on. The big weird bouncing ball of a bullet when you shoot a switch and then it comes back is a little weird but nothing major.

Graphically the game is great I especially liked the title screen and the introduction. You really show off the character in such a cool way and it feels almost wasted to then never really see them properly again with the top down / dark environment. The traps/hazards (with the exception of the pits of course) are all really well designed and communicated to the player.

On the audio side the music is an absolute banger. It kinda reminds me of The Fifth Element who used this weird industrial style rock that I loved and it felt like I was listening to something like that. SFX were solid across the board also.

Besides my previously mentioned issue/dislike of the lighting mechanic the game is a lot of fun. Would be cool to see more of the character and a more interesting/different way of dealing with the lighting the way mechanic.

Submitted(+1)

What a cool intro sequence! I was immediately impressed with the visuals, and smitten by the soundtrack, it's SO good! Teaching the core mechanics on the go was done very well. Game feels well polished and runs buttery smooth. Using muzzle flash as a core mechanic is a very unique concept. Great stuff, well done!

Submitted(+1)

LOVE the mainmenu screen. Music & art.. damn.. inspirational! Game is neat. Had a bit of a time figuring out that indeed the gun/bullets are the source of light and you couldn't walk everywhere ;). 

Thx for the experience :)

Submitted(+1)

Very neat concept for a game.  Would love to see a full release!

Submitted(+1)

Great game overall! 

Submitted

fun concept and great controls!  I couldn't get past the jump after the buzz saws, not sure where to go.

Developer

thanks for giving it a try! If it's level 3 you're talking about - there's button on the wall on the other side of the gap - it activates the bridge

Submitted

Ah, must have missed that, thanks!

Submitted(+1)

Great job on the game and great concept! This reminds me how when I play Terraria, I would use my guns flash to explore caves all the time by using their lights and now it’s an entire game!

Also, it was funny when I reached the end of the level and then I had no bullets to open the door because I unfortunately used them all to see around (rip)

Submitted(+1)

So the shadow part of the theme is very well executed.

Interesting mechanic to use ammo for lighting, though having it also function your interact for buttons makes it a bit annoying to get to a button only to find you cannot press it.

Good use of emissive shading.
Though having the buttons be the same color as the environment makes them easy to miss.

Good job

Submitted(+1)

This was pretty fun. 

that bloody electric level made me rage, didn't realise you can go around it. 

:))

Submitted

Cool concept!  I'm not sure if I misunderstood anything, but it seems that the reload button wasn't working, which made it difficult to go through levels since you also had to shoot the button to open the door.

Developer(+1)

Nah you didn't misunderstand anything. It wasn't intended to have reload in the final product.  We forgot to remove it from the options.