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SudoDave

31
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3
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A member registered Aug 01, 2022 · View creator page →

Creator of

Recent community posts

Thank you!

I started getting significant performance drops after level 40+.  You might want to make sure you're deleting all the objects you aren't using anymore.  Like bullets that are off screen and enemies that have died.

Very fun game!

Thank you very much!  I do need to get better at composing music, or atleast faster lol.

I'm glad you like it!

Very touching.  Great execution.

Very fun game, gun snail was my favorite!

thanks! I always feel like I get unlucky bounces when I play mini golf games, it feels great to get some lucky ones too lol. 

Thanks!

Very cute game!

Fun game concept!  Only problem is that walking past the split off players wasn't easy.  Being able to push people out of the way would help.

Yeah, I had a tough time making courses that required soft hits.  Thank you for your feedback!

Thank you very much!

I'm glad you liked it!

Very fun game, my only change would be always being allowed to place houses.  It feels like making tiles with all four resources is the goal, so letting the player capitalize when they've done that would be good.  I love the sound effects and the music, very nice!

Great game, it reminded me how bad I am at microing in RTS games!  The best strategy that I found was waiting for a fire to spawn a new fire, then just putting out the new one as they take a lot less time and water to put out.  It is a very micro intensive strategy though, so I think it's well balanced.  My favorite level was the one with the bush on the little island.  I did a massive double take when it just spewed fire all over the mainland, great way of introducing the effect of the bushes!

Good idea, I think the fog of war style minimap would be great!

Great graphics and fun gameplay.  I like the idea of the ship aiming for you, but I found it hard to get it to focus on one target when the difficulty ramped up.

You should be able to mute the music in the options menu.  You can open the options menu by hitting escape in game.  I'm glad you like it!

One option is to have the game simply check the last time a shot was fired, and if it hasn't been long enough then ignore the player's input.  I'm glad you're getting into programming, it's a great hobby!

Yeah I prefer the cycling shot power over holding it down.  It only took me half way through the first wave to figure it out, so it wasn't bad.

I like the puzzle concept, but I'm not sure what to do with the diggers.  I can't seem to get the water close enough to the goo.

Great art style and a neat puzzle game concept!

Very fun game.  The only issue I had was remembering where the fires and lakes were.  A mini map would help a lot.  I absolutely LOVE the animations, even the little things like the trees wibbling when you hit them.  The water gun is very satisfying to shoot.  Love it!

EZ CLAP
I love the concept of having to quickly shoot while her back is turned then fine tune your aim for the next shot!  Might want to limit how fast you can shoot especially during the boss fight.

Love the retro style, I had a rare bug where the bottom jam jar was taller than the screen so I couldn't get past it.

I love the concept.  It was really fun seeing the swarm of mosquitos flying around after laying tons of eggs.  I also like that you have to keep the size of your swarm down or risk the humans ganging up on you.  The mini-games were fun, but a bit hard to understand at first.

Love the retro sound design, and the platforming is fun!

I love the character portraits!

Very fun little platformer, you might add a sound when the player first touches the green liquid to show that it's hurting them.

Fun game, with interesting puzzles.  I found that shooting wasn't always the best option which is interesting.  Having movement where you can slide along the walls would be a great quality of life update.

Great game, loved the boss!

Great mechanics, I like the idea of cycling shot types but it was hard to figure out at first.  I thought holding down the fire button changed the spread of the shot.  Some of the descriptions for the abilities are a bit hard to read.  Maybe having a thicker outline for those would help a bit.

Very fun mechanics, and the final boss was very intuitive!