The whole game is wonderfully chaotic. All of the random objects scattered around the level make it feel alive and dynamic, even with the relatively simple graphics. I liked the main mechanic of the game once I got used to it, but the controls definitely could use some work. Your game has a great vibe and some really interesting ideas, I'd love to see it expanded upon.
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Alchemic Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #196 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great, chaotic fun. Really lovely this entry!
- The charging the box is such a cool mechanic! Really well done with that, and I love the use of colour for the magic in the greyscale world! Nice work integrating the theme of shadows into the actual mechanics of the game, as opposed to just being an aesthetics. Good effort! Using a mouse is a really imaginative way of charging up the box.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This is a puzzle-platformer where you must steal and carry a levitating cauldron through a short 4-6 min game.
A big part of this game is using the mouse to shake and charge the cauldron, and flicking towards a direction to go. Any light that touches the cauldron will cause it to stop levitating.
Extra Notes
Shaking the mouse in a circular direction is a bit more responsive than back and forth! You don't need to shake the mouse every time you hit a wall. Just chain mouse flicks.
We hope you guys enjoy it!
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