Nice! Especially impressed how you managed to get all the block shapes using the primitives, and you made them look like they were tossed about and not fitting to a grid. I wonder what happens after step 7 in the instructions...
Play entry
Building With Blocks | PicoCAD Jam Entry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.512 | 4.512 |
Overall | #19 | 4.122 | 4.122 |
Visual | #26 | 4.171 | 4.171 |
Technical | #31 | 3.683 | 3.683 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- nice twist on the theme and like how you stayed within the limitations of the jam while using your more complex shapes to create more lego cubes!
Limitation
Comments
This is impressive technical execution obfuscated by the presumed simplicity of a LEGO brick but well done! I can't imagine how tiring and/or challenging it must have been to deform all those shapes.
This is so cute, I love Legos! Love how you did the manual
I really enjoy the complicated simplicity of this one. Wonderful. The manual really sells it. I should try building a few of my LEGO models in picoCAD!
I thought I met the restriction requirement... Looking at the `.txt` file, it's got this content (snipped for brevity), with no duplicate primitives:
The restriction is:
You can only use each primitive once
Limitation is completely optional and is an added modifier. The seven primitives (shapes) included are pyramid, prism, cube, pent, hex, cylinder, and plane. No extrusions allowed. Moving vertices of primitives or deleting faces is allowed. You do not have to use all primitives.
Here's where I think I got to:
โ
No extrusions allowed (I didn't do any extrusions at all)
โ
Moving vertices of primitives or deleting faces is allowed (I deleted some faces, and moved lots of verticies)
โ
You do not have to use all primitives (I didn't use "pyramid")
Which part of the restriction did I miss?
Phew! Thanks for confirming - I was worried I'd uploaded the wrong file or something :P
It actually turned out easier than I expected thanks to the "snapping" feature in picoCAD - just had to get the U/V coordinates right for the textures, which was easier once I realised the editor also snaps those to 8px boundaries. Then all the (LEGO) pieces fell into place so-to-speak :P
Yes, sorry for getting it wrong. When I checked I only rotated it and saw cubes, I didn't check the actual mesh work or the save data.
I didn't realise that it's fixed to 8px on the textures. I've really been struggling with the rounding issues. I had to give my textures padding so that they don't clip!
This is really cool! Do you mind if I feature this in my zine?
Edit: Wanted to add that credit would be given!
Love the texture on the manual, and creative approach to the theme :)
It was a good surprise, so creative using the theme. Cute manual art ^^
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