The software used for sound was Furnace Tracker. Thank you for playing Lunny and for all the kind words, especially about Sunsoft because they has always been a reference for us. 😊
Choso
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Ah, the music was sequenced on Furnace Tracker, you can find their website or Github page easily. In Furnace you can select which soundchip you want to use. very straightfoward. And if you want you can even export the music for the real hardware, so basically Lunny's soundtrack can run on a real gameboy.
Hey!
Which effect? If you're talking about the instruments being muted to play sfx it's SwitchZetto's code. I exported 4 different audio tracks for each song: 2 pulses, 1 wavetable and 1 noise. When a sfx is played the corresponding track is muted.
If you're talking about something else let me know it. Thanks for playing Lunny 😊
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