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Kalli's Creation Station

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A member registered Jan 17, 2020 · View creator page →

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Ah okay! Thanks for letting me know!

Hey! This might be a long-shot because I dunno if you'll ever see this, but do any of the WWII packs have inventory icons to go with them? I've been looking through the listings a few times, but I can't seem to find any information...

I FOUND the mental capacity to finally make this after the series being on a yearly hiatus pain matrix time loop

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Oh no! It's a good thing I decided to keep RPG Maker 2k open then (T~T)... I'll need to investigate those battles.

EDIT: Looks like the issue was that going into a tent triggered all of the fights at once... whoops!

EDIT 2: There's a weird graphical bug that might happen, but I cannot figure out why it's being triggered that way...

Also, that's good to know about EasyRPG! I'll for sure look into that!

Regarding the two other endings, I'll give you two hints:

1.) Pet the dog 500 times in the hut at the rebel base.

2.) Go to the big tent just before the airship theft mission and ensure you have a full party (yourself + 3 mercs).

Update! Version 1.2.2 is out and contains more bug fixes! I had so much stuff going on that I neglected to thoroughly test out everything... I'm so sorry about the mess! (T~T)

Okay, so... I swear to you. On my hands and knees swearing to you that the game is now beatable! In fixing the infinite pain loop in the airship theft mission, I found out that the final boss fight was also filled with bugs that I never caught. So sorry for all the trouble! (T~T)

That definitely shouldn’t have happened. What’s extra weird is I know that I tested that segment twice… I’ll have to fix it after my dr appointments tomorrow :(

Just uploaded the fixed version! So sorry about that! RPG Maker 2k jank got me again!

You should be able to use the Action Button on the barrels. I’ll take a look on my end.

It's at the far end of the mineshaft. There should be a huge cluster of barrels.

Thank you so much for the kind words! I bought 2k years ago and never had the courage to try it out, but I’m so glad that I did! 

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EDIT: Fixed! Please use version 1.1!

Oh lordy. I done did do a goof! I'm making a fix and uploading it asap!

My guess is that while technically MV is on Mac, it no longer works properly, along with 2k3 and VX/VX Ace being Windows only. Either way, it's just a bunch of image files, so you could make it work if you tried hard enough.

2k3 doesn't call its tilesets "tilesets." It calls them "chipsets."

This was so much fun! I wish a yuri death angel would insta-girl-ify me (T~T)

Decker App Jam! community · Created a new topic Heads Up

Hey there!

Just a quick heads up. On the jam's home page, the following links are hyperlinked to the same page:

"

https://nullaboxes.itch.io/rgb

https://mindape.itch.io/dematerial-dictionary

"

Both link to RGB by Nullaboxes.

It basically just "flips" where the seem is from the left side to the right side (basically the difference between like American comics and Japanese manga). It's nothing terrible, just weird. If I had to hazard a guess, I'd say that it's probably caused by the fact that it's going down the pages and placing them left-right, bottom-up. I'm just spit-balling, though. I might take a moment to look under the hood to see what the code is doing later.

Oh! I just remembered a question I had! Is it normal for the pages to be rendered so that the front and back covers are on the bottom-left vs the bottom-right? For past zines, I always had the covers by on the bottom-right pages. Either way, love the tool/template you made!

Alrighty! I think my theory about accidentally breaking the deck because I was using an older version of Decker was more or less correct. It should be fixed now, maybe, probably, hopefully (T~T)

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Well… that’s not good… I’m going to try redownloading the template and try to copy paste everything…

EDIT: My current running theory is that the template deck got bugged out because the first time I opened it using an out-of-date version of Decker.

In case anyone tried to access this earlier only to be greeted by a version that had no print controls, that's been fixed! I got my wires crossed and set the wrong variant to be in the in-browser version. Shout-out to Millie Squilly for pointing this out to me!

Fixed! Thanks for catching that! I forgot to save an unlocked version that had the buttons and ended up setting the locked, zine-only version as the in-browser option instead... (T~T)

Oh! Does the HTML version not have the buttons? I’ll have to fix that when I get the chance! 

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I'm going to go ahead and make an itchio item page for this project once I get home so folks can download these + the larger variants in one zip file if they want to.

EDIT: It took me all day to remember, but I did finally make the page in case anyone wants a convenient download link.

https://kallis-creation-station.itch.io/mockup

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Hey y'all! Just wanted to post a quick update that it seems like there was an update between my original post and now that fixed whatever was causing NPM to not work properly (I'm on MacOS Tahoe 26.3.1a)! It takes a while for it to get everything going, but it works, and that's what's most important!


EDIT: NPM commands install, run dev, and run build work! Trying to update NPM via the terminal doesn't work because of how MacOS handles permissions (it's very weird)

Thank you so much! I know I've said this already, but this has been a wonderful introduction to learning Brainfuck. After I get comfortable with BF, I'm actually planning on learning Fortran next. My reasoning is that if I can understand the esoteric nature of this language, I can probably handle learning Fortran!

OH my lordy goodness... I was so close the whole time! (T~T) Thank you for the help!

I'm a tad embarrassed to admit it, but after like nearly 40 minutes of trying to do something with loops, I decided to just brute-force the solution by using ++ + - and > to manually update each memory cell to match the corresponding input. I've been looking up guides and tutorials, but I think I'm most likely not wording my searches correctly haha... Hopefully, I'll get the basics down and then I can go back to this and try a proper solution!

Oh! Thank you so much!

Hey there! First off, I love this! I feel like I'm actually learning BrainFuck! I did have a question though. On this problem, it says to get the numerical values of the input, and it even gives a hint about how the ASCII value of 0 is 48, but there is no zero? Also, I'm not 100% sure how to tell the program to not read the final input after 8 (I might try something after posting this). Any help would be appreciated!

The code I used was:

,.[>,.]

There's also an official Discord server. If you want in, let Jess know and they'll send ya an invite link

I just visited their website, and it seems to be back up! If y'all wanna get this game, now's your chance!

You can buy directly from their website. It's https://www.vintagestory.at/

I have not... I'll update my MacBook and try again

I was about to offer to lend you my old MacBook, but it's like 15-20 years old? So it probably wouldn't be of much help haha

It's a completely fresh install of 11ty, Node.js, and Strawberry Starter, yes

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EDIT: Forgot to mention that I had this issue both with MacOS Sequoia and MacOS Tahoe, if that helps at all.

I have a 2020 4-thunderbolt-port MacBook Pro and I'm trying to get 11ty/Node.js running on it so I can continue to inch away from windows. When I try to run any of the "npm run (x)" commands, I get the issue below. I'm trying to search for solutions, but keep hitting walls. Can someone smarter than me help me figure this out?

[11ty] Problem writing Eleventy templates: 
[11ty] 1. Having trouble parsing data file ./src/_data/._config.jsonc (via TemplateDataParseError) 
[11ty] 2. Unexpected token '', "Ma"... is not valid JSON while parsing 'Mac OS X            2�' (via JSONError)

Oh wow! That's such an odd thing to happen! It's honestly mind-boggling how certain features like indexed-color mode for PNGs can just... be taken away? Regardless, thank you so much for all the work you've put into everything!

Oh wow! That's such an odd thing to happen! It's honestly mind-boggling how certain features like indexed-color mode for PNGs can just... be taken away? Regardless, thank you so much for all the work you've put into everything!

100% off sale on all my paid games is now live. Decided to make it to for the rest of the year haha