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Kalli's Creation Station

129
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16
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A member registered Jan 17, 2020 · View creator page →

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I was about to offer to lend you my old MacBook, but it's like 15-20 years old? So it probably wouldn't be of much help haha

It's a completely fresh install of 11ty, Node.js, and Strawberry Starter, yes

(1 edit)

EDIT: Forgot to mention that I had this issue both with MacOS Sequoia and MacOS Tahoe, if that helps at all.

I have a 2020 4-thunderbolt-port MacBook Pro and I'm trying to get 11ty/Node.js running on it so I can continue to inch away from windows. When I try to run any of the "npm run (x)" commands, I get the issue below. I'm trying to search for solutions, but keep hitting walls. Can someone smarter than me help me figure this out?

[11ty] Problem writing Eleventy templates: 
[11ty] 1. Having trouble parsing data file ./src/_data/._config.jsonc (via TemplateDataParseError) 
[11ty] 2. Unexpected token '', "Ma"... is not valid JSON while parsing 'Mac OS X            2�' (via JSONError)

Oh wow! That's such an odd thing to happen! It's honestly mind-boggling how certain features like indexed-color mode for PNGs can just... be taken away? Regardless, thank you so much for all the work you've put into everything!

Oh wow! That's such an odd thing to happen! It's honestly mind-boggling how certain features like indexed-color mode for PNGs can just... be taken away? Regardless, thank you so much for all the work you've put into everything!

100% off sale on all my paid games is now live. Decided to make it to for the rest of the year haha

Not at the moment. I’m currently swarmed with other things, so a demo version won’t be made for some time. In the meantime, I can run a 100% off sale.

The best FAQ I've ever read, and actually answered some lingering questions I hadn't gotten around to asking! Thanks!

thank you everyone for your replies! Everything y’all shared is super helpful!

First, I wanna ask: can we have a pinned thread/topic that's our little "r/NoStupidQuestions"? Sometimes I have very dumb questions, but I don't want to make a new thread for every single one (and trying to find my own, older topics is sometimes a challenge).

Second, what would be considered like the "minimum system requirements" to use Decker on Windows and MacOS? I was working on some box art for one of my projects, and I realized that I didn't actually know that info*. I could use my own machines as a baseline, but they're all workhorse computers (albeit a little on the old side, but still), so I'd hardly call them the minimum.


*I did try searching through the forums here, but it's possible(?) that someone had asked this but was using verbiage that I would never think to search...

This is amazing! I was trying to make my own wiki, but the process just felt so daunting. Your tool is super helpful!

In the game rules, I left in a placeholder that said "Page X" with regards to where to find the Events Table. Stating a page number is unnecessary for this format, but I wanted to include it. And then I forgot to update it before release!

Bug Fixed:

TYPO -- "Page X" --> "Page 5"

Last I checked, Booth (BoothPM? It's partnered or owned by Pixiv?) allows NSFW comics and games. I feel like your VNs and Comics that have been translated to Japanese would do really well over there! Other than that, the options are pretty slim aside from just making your own personal site and host it on somewhere like NeoCities or something.

Thank you for spreading the word about this! Do you have a backup plan to host this or any of your other games in the advent that itchio goes belly-up?

Hey there! We've been wondering the same thing for a long while now. Our best guess is that the hosts suddenly got very, very busy, so we're all just vibing at this point.

Sweet! Thanks so much!

Quick Disclaimer: I had surgery today, and I'm still a little loopy, so sorry in advance if it turns out that I  overlooked this while searching.

I had a quick question: with the navigation function and buttons, could it be possible to create something akin to first-person dungeon crawlers?

Here's the breakdown: -again, sorry if that was discussed already or if it doesn't make sense-

  1. Uniformed naming convention for cards
    • Cell #/Coordinate (A-??? + 1-???) + Floor #
      • E.g. "A5-1" or "B1-0"
    Table/Database that contains the rooms and which cells they connect to
    • Coordinates each column/list/whatever
      • So "A5-1" is broken into "A" "5" "1"
    Four directional buttons, each utilizes nav/click/go function/feature/thing
    • Checks name of card as a value/variable
    • Checks it against database/table
    • If it connects, try to move
      • If obstacle, call the dialogue pop thing
      • If no obstacle, move
        • E.g. "A5-1", going forward one, so "5" + 1 = "6" as in "A6-1"
    • If it doesn't, do nothing

If it's even just possible in theory, then that's all I need to hear, as I love doing the absurd things that push a tool to its limits.

Anyways love the tool! 'Night y'all!

Hey! Thanks for the shoutout! I’m glad you enjoyed the final confrontation scene, as part of me worried that it wouldn’t have the impact that I wanted it to have. If you have any feedback or suggestions, please do leave them on the project’s page! There’s so much more I wanted to add into it but I just never had sufficient time or energy (>w<)°0o


I have yet to play the other entries myself, but I will definitely be putting time aside this weekend, and I think I’ll start by playing yours!


Congrats to everyone who made their entries come to life!

Oh cool! I’ll look into that decker inclusion option! Thank you so much :)

The forums have been super duper helpful, and I truly hope the newcomers pay us a visit! It’s been honestly so much fun looking into the limitations of this funky little tool and then proceed to brainstorm ways to push those limits :)

Hey y’all! Quick question: Have any of y’all converted your decks into something like a standalone app (.exe for windows, .app for Mac, etc)? If so, what did you use?

thank you so much!! 

TBH I had plans to use more things like having a title theme and backing track, but then I realized that the tracks I made did not downsample well at all. I did find a use for playing multiple audio files in a row, tho!

I love the barn door transition! It's soo cool!

This is so awesome!

Oh that's so cool! Hi! Hello! What's your Master's going to be in? Mine is in Digital Content (although it's turned more into Organizational Development/Corporate Communications somehow?! I'm not complaining, though, as it's been super fascinating)!

I'm super stoked about the jam, but I don't have any definite ideas atm. I've been too focused on grad school and dealing with work BS to give this jam much thought... ;~;

I might do something sci-fi themed, tho!

Thank you so much!

okay cool! Thanks! (^w^)

Will there be a specific theme for this jam that our visual novels need to have or is it full creative liberty?

I will say that I don't think I conveyed the theme of "slow" that well in terms of explicitly stating it in the text, but my mental health struggles have been a long and painful slow storm to wade through.

This is actually a really fun concept! When I saws the images, I thought that it was a wikipedia-themed deck of playing cards, but what it actually is is so much more fun!

Here's some footage! I hope this helps!

The circumstances surrounding the crashes were all pretty different in terms of what specific things I had built, but they all would happen after Day 10 and if I had my structures close together (I think)? The next time I play, I can record it and send you the link

Hey there! Are these error logs providing any useful info? If so, I do have a new "out of bounds memory access" log that I can share!

Well… I mean… I would say so because it literally crashes the game XD (said lightheartedly)

I can't seem to be able to DM you, so I'll just post my two cash logs here:

While playing on MacOS (13-inch, 2020 MacBook Pro, Intel CPU, 4 Thunderbolts) version of FireFox (Version 135.0.1 - 64 bit) :

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: index out of bounds

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invoke_viiiii@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:384...

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invoke_iiii@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:382...

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browserIterationFunc@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:207...

callUserCallback@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...

runIter@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:162...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...


While playing on the iOS (iPhone SE 3rd Gen, iOS 18.1.1) version of FireFox (Version 135.0 - 50174) :

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: Out of bounds memory access (evaluating 'dynCall_viiiii(index,a1,a2,a3,a4,a5)')

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invoke_viiiii@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:384...

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callUserCallback@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...

runIter@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:162...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...