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Kalli's Creation Station

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A member registered Jan 17, 2020 · View creator page →

Creator of

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The best FAQ I've ever read, and actually answered some lingering questions I hadn't gotten around to asking! Thanks!

thank you everyone for your replies! Everything y’all shared is super helpful!

First, I wanna ask: can we have a pinned thread/topic that's our little "r/NoStupidQuestions"? Sometimes I have very dumb questions, but I don't want to make a new thread for every single one (and trying to find my own, older topics is sometimes a challenge).

Second, what would be considered like the "minimum system requirements" to use Decker on Windows and MacOS? I was working on some box art for one of my projects, and I realized that I didn't actually know that info*. I could use my own machines as a baseline, but they're all workhorse computers (albeit a little on the old side, but still), so I'd hardly call them the minimum.


*I did try searching through the forums here, but it's possible(?) that someone had asked this but was using verbiage that I would never think to search...

This is amazing! I was trying to make my own wiki, but the process just felt so daunting. Your tool is super helpful!

In the game rules, I left in a placeholder that said "Page X" with regards to where to find the Events Table. Stating a page number is unnecessary for this format, but I wanted to include it. And then I forgot to update it before release!

Bug Fixed:

TYPO -- "Page X" --> "Page 5"

Last I checked, Booth (BoothPM? It's partnered or owned by Pixiv?) allows NSFW comics and games. I feel like your VNs and Comics that have been translated to Japanese would do really well over there! Other than that, the options are pretty slim aside from just making your own personal site and host it on somewhere like NeoCities or something.

Thank you for spreading the word about this! Do you have a backup plan to host this or any of your other games in the advent that itchio goes belly-up?

Hey there! We've been wondering the same thing for a long while now. Our best guess is that the hosts suddenly got very, very busy, so we're all just vibing at this point.

Sweet! Thanks so much!

Quick Disclaimer: I had surgery today, and I'm still a little loopy, so sorry in advance if it turns out that I  overlooked this while searching.

I had a quick question: with the navigation function and buttons, could it be possible to create something akin to first-person dungeon crawlers?

Here's the breakdown: -again, sorry if that was discussed already or if it doesn't make sense-

  1. Uniformed naming convention for cards
    • Cell #/Coordinate (A-??? + 1-???) + Floor #
      • E.g. "A5-1" or "B1-0"
    Table/Database that contains the rooms and which cells they connect to
    • Coordinates each column/list/whatever
      • So "A5-1" is broken into "A" "5" "1"
    Four directional buttons, each utilizes nav/click/go function/feature/thing
    • Checks name of card as a value/variable
    • Checks it against database/table
    • If it connects, try to move
      • If obstacle, call the dialogue pop thing
      • If no obstacle, move
        • E.g. "A5-1", going forward one, so "5" + 1 = "6" as in "A6-1"
    • If it doesn't, do nothing

If it's even just possible in theory, then that's all I need to hear, as I love doing the absurd things that push a tool to its limits.

Anyways love the tool! 'Night y'all!

Hey! Thanks for the shoutout! I’m glad you enjoyed the final confrontation scene, as part of me worried that it wouldn’t have the impact that I wanted it to have. If you have any feedback or suggestions, please do leave them on the project’s page! There’s so much more I wanted to add into it but I just never had sufficient time or energy (>w<)°0o


I have yet to play the other entries myself, but I will definitely be putting time aside this weekend, and I think I’ll start by playing yours!


Congrats to everyone who made their entries come to life!

Oh cool! I’ll look into that decker inclusion option! Thank you so much :)

The forums have been super duper helpful, and I truly hope the newcomers pay us a visit! It’s been honestly so much fun looking into the limitations of this funky little tool and then proceed to brainstorm ways to push those limits :)

Hey y’all! Quick question: Have any of y’all converted your decks into something like a standalone app (.exe for windows, .app for Mac, etc)? If so, what did you use?

thank you so much!! 

TBH I had plans to use more things like having a title theme and backing track, but then I realized that the tracks I made did not downsample well at all. I did find a use for playing multiple audio files in a row, tho!

I love the barn door transition! It's soo cool!

This is so awesome!

Oh that's so cool! Hi! Hello! What's your Master's going to be in? Mine is in Digital Content (although it's turned more into Organizational Development/Corporate Communications somehow?! I'm not complaining, though, as it's been super fascinating)!

I'm super stoked about the jam, but I don't have any definite ideas atm. I've been too focused on grad school and dealing with work BS to give this jam much thought... ;~;

I might do something sci-fi themed, tho!

Thank you so much!

okay cool! Thanks! (^w^)

Will there be a specific theme for this jam that our visual novels need to have or is it full creative liberty?

I will say that I don't think I conveyed the theme of "slow" that well in terms of explicitly stating it in the text, but my mental health struggles have been a long and painful slow storm to wade through.

This is actually a really fun concept! When I saws the images, I thought that it was a wikipedia-themed deck of playing cards, but what it actually is is so much more fun!

Here's some footage! I hope this helps!

The circumstances surrounding the crashes were all pretty different in terms of what specific things I had built, but they all would happen after Day 10 and if I had my structures close together (I think)? The next time I play, I can record it and send you the link

Hey there! Are these error logs providing any useful info? If so, I do have a new "out of bounds memory access" log that I can share!

Well… I mean… I would say so because it literally crashes the game XD (said lightheartedly)

I can't seem to be able to DM you, so I'll just post my two cash logs here:

While playing on MacOS (13-inch, 2020 MacBook Pro, Intel CPU, 4 Thunderbolts) version of FireFox (Version 135.0.1 - 64 bit) :

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: index out of bounds

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invoke_viiiii@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:384...

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@https://html-classic.itch.zone/html/12916851/Build/Builds.wasm.gz:wasm-function[...

@https://html-classic.itch.zone/html/12916851/Build/Builds.wasm.gz:wasm-function[...

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invoke_iiii@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:382...

@https://html-classic.itch.zone/html/12916851/Build/Builds.wasm.gz:wasm-function[...

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browserIterationFunc@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:207...

callUserCallback@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...

runIter@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:162...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...


While playing on the iOS (iPhone SE 3rd Gen, iOS 18.1.1) version of FireFox (Version 135.0 - 50174) :

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: Out of bounds memory access (evaluating 'dynCall_viiiii(index,a1,a2,a3,a4,a5)')

<?>.wasm-function[8975]@[wasm code]

<?>.wasm-function[9067]@[wasm code]

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<?>.wasm-function[81437]@[wasm code]

invoke_viiiii@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:384...

<?>.wasm-function[9066]@[wasm code]

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callUserCallback@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...

runIter@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:162...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/12916851/Build/Builds.framework.js.gz:10:160...

Is there a specific way you'd like for us to submit bug reports? Like via email or BlueSky DM etc? I've gotten an "index out of bounds" error twice and have the error report, but it's super lengthy. Love the game!

I loved it! It would be amazing if you could expand on the game some more (making certain mechanics more clear, etc). Otherwise, you did amazing!

Howdy, everyone!

What’s your name or online handle? 🎮

That depends! lol

On here, my page is called Kalli's Creation Station.

My festival vending name is Kalli's Wagon of Art.

My online store is Doorman's Trading Post.

I have several YouTube channels, with the main one being Da12thKind.

On forums, Discord, and some other social media platforms, I go by a combination of Kallias and Da12thKind.

Where are you from? 🌍

Southeast Texas (United States of 'MERICA). The absolute worst environment for my body to exist in lmao

Have you participated in a game jam before? If so, what’s been your favorite jam? 🎨

Yep! I've submitted to 13 game jams and 2 bundles! My favorite so far has got to be the Underwater Horror Jam, where the three themes to choose from were "fixed perspective," "megalophobia," and "monster's perspective." For that jam, I made a game called Containment Breach wherein you (and up to a few other friends) took on the role of a monster trying to escape from your "abductors" (humans) and their "strange, cold, and smoothed-wall cave" (underwater research station).

What inspires you to create games? 💡

Honestly? Creating art for the sake of creating. Sometimes I put a price tag on my stuff, especially when being a vendor at a festival, but that's because making physical stuff costs money, and, well, Momma's gotta eat lol

These more unique jams are also a major inspiration! I never would have zines in the first place if it wasn't for the Zine Jam: Hobbies Edition event back in 2021.

I mostly try to seek out these writing/physical things/ttrpg jams, as making literature and ttrpgs is much easier for me than making video games, albeit I am trying to get into the habit of using programs like RPG Maker more regularly.

Do you have any holiday traditions or winter activities you love? ❄️🎅

I'm not sure if it counts, but I always wish for a cold winter (which tends to either not happen or just not be consistent) so I can have an excuse to wrap myself up in my house coat and just lay about lol

What theme(s) are you most excited to explore in this jam? 🏔️✨

I think I could do something with either the "Cozy Cabin" or "Winter Wonders" themes, but I'm torn if I want the mood to be cozy or scary ha ha.

Do you have any fun or quirky facts about yourself to share? 🎉

I'm so #quirky lol. In all seriousness, I'm a bi, enby transfemme, and I've been making digital art (mostly in the form of videos, but more recently includes pixel art and game development) for over 15 years!

Hi! Not the author, but on my version, you use the number keys to swap between them. Try that!

Oh! I was wondering what was going on with that! Thanks for fixing it!

Honestly same here. I thought I had submitted a few tabletop games, but I guess there was some fine print about our submissions having to be *video* games.

Oh! You're totally right! I should get on that!