acho que a textura ajuda muito. Fazer a sombra na textura junto com a iluminação do render da um efeito mais interessante.
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Cara, não sei se consigo explicar com clareza. Eu tento fazer o máximo possível na mesma mesh antes de adicionar novos objetos. Agora os detalhes do modelo vieram com experiência, esse no caso foi um dos últimos que fiz.
I just think they are both interesting in their own way. While both use electricity as the damage source, they interact in very different ways with the enemies and the player. Maybe yours could have a chain effect, hitting multiple enemies and the player if they're all clustered up. Mine is more about constraining movement and slowing down whatever walks through the lightning arch.
Yes, I could barely fit the texture in.
However it is very poorly optimized. I'm sure if I were more patient, I would've been able to make the whole body from a single mesh, saving a bit more space.
Thanks! What was pushed in this model was just the actual model size, as some objects were almost off the render bounds. Had a fair amount of space left, but didn't want to clutter the scene with random stuff, neither had time to do so.