Play story
Ship of Theseus (Ren'Py Remake)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 2.714 | 2.714 |
Visuals | #4 | 3.000 | 3.000 |
Audio | #5 | 1.429 | 1.429 |
Theme | #8 | 1.714 | 1.714 |
Overall | #8 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Been a while since I played a VN! I loved the painted backgrounds - would have been great if there were more (several were missing). A couple of times the menu options were only readable when moused-over, the FG and BG were too similar (I think) to read until highlighted, and in one of the longer text boxes the text ran off the screen.
Awesome to see a mac version of an executable - that has prevented me from playing a few of the submissions unfortunately.
It seemed a bit loose on the theme. But it was philosophy at least.
Visual novels are generally a good choice for the philosophy game jam. Your writing was very good as well. It was a very enjoyable read.
"Does she really know if she doesn't know that she knows?" Sounds like the main character. I suspect they retained their philosophical knowledge, they just don't know about said knowledge, it exists somewhere on subconcious level and just needs a trigger.
It's rather unpolished for a VN. I understand the lack of character art, but some of the background arts don't seem to be working either. Some music would've gone a long way too, even if it were just simple stock music.
As for the story itself, I did find myself invested in it, although it ended very suddenly. It did make me think about what makes up "a person", which I suppose is related to the theme. Do you have plans to continue this? I am curious where you plan to take the story.
Thank you for your attention! Previously we got some budget to have some cool art outsourced for the first prototype. As we don't have any artist, this time I was just filtering photos...Currently we are a team of a producer (master in gamedev) and a writer (master in philosophy), and we do have the plan to make the game into reality. May I keep you updated when we have something polished?
EDIT:
alright i don't know if it's because it's not a linux port but I managed to run it and some backgrounds are missing, no sound and there are some errors i told renpy to ignore. something feels wrong as there are more images on the screenshots page than in game.
the ending was kind of abrupt so it was interesting that i had to ponder again about the significance of all the parts. i really like the insider perspective on academics and philosophy studies
EDIT2:
Just had to say this: i don't know if you're aware but you're supposed to make the game during the jam but also that it'd be related to a theme. while i can find some connection it is too slim to be the main focus i'd say, and i suspect is coincidental. if it's just posting a half-baked import to renpy of a VN you made i'm a bit disappointed; i mean yeah it is philosophy related but at least adapt to the theme.
Thank you for your attention. I decided to join the two Jams (this one and the Games Jobs Live one themed "seize the day"), with the reason that the story, if not exactly around the themes, at least is tangent to these topics.
If you noticed the prologue title, it is 'Can atoms think?', since the game is going to discuss the relationship between thinking and existence. In the following chapters, Timothy, the physicist, is going to expand this topic with the main character, basically his stand is "if a particle has free will, you have free will"; there should've been another a datable character called Judith, and the main plot about her would be what she wanted to do is not she actually does, and because of her helpless reality, her side is like "lost in free will".
The previous prototype of this game which you've seen was intended to show the gameplay and to draw publishers attention in a limited time, therefore we had to extract the brief story and keep it short as 10 min game experience. I took this chance of jam to show more contents of the story, which was in form of a novel, and I changed it into a script that is more suitable for a visual novel game.
It is yet a rough prototype and I didn't managed to add all the plots we had into the game in this short term. It is far away from polished, there're assets missing and bugs - Judith even failed to appear. What is worse, due to the other jam is still in rating I cannot upload new builds.
But is it OK if I get in touch with you once we have a proper build? We are looking forward to your feedback, especially when you are interested in philosophy.
putting my feelings about this attitude aside -- all i can tell you is that my first impression of this is already pretty terrible. i don't like to discourage people and i might be wrong but unless this is just a hobby project i suggest you to give up. i don't have any better feedback unfortunately and i'm not interested to hear more. best of luck
I loved the story, It gave me a "Why all my words are true?" vibe, I hope you continue this ^-^
I'm glad you like it -- will do!