You have an interesting battle system. Such shame that the game is so short.
Recent community posts
I just noticed this funny thing in the skill tree
All tabs, except one ("General"), talk about skills of units. But "General" also sounds like a name of a unit, namely it looks like there are generals in the game, who have such and such skills. It's just a nitpick, but I would recommend you to rename "General" to "Common skills".
Nami, I don't understand two things ...
1.What was Treat eating for her first 2 months in the abandoned house?
2.If house is abandoned then why is fridge working? The owner needs to pay bills for electricity. Unless we assume that Treat has skills to steal electricity ...
Firstly, your online game doesn't work.
Secondly, come on man, is it that difficult? You just need some additional files for Linux version. Even I was able to create Linux version of your game by just coping some files from Linux version of another MV game.
P.S. There is link for universal version of your game, that can run under Windows AND under Linux
"i guess when a girl says "i love her" everyone assumes it's friendship." (FACEPALM) Oh, stupid me. It was long time ago when I played KAIMA, so probably I missed this part. =)
"ezel devoured a bunch of demons who were in love" Wait, I thought she ate her loyal followers, basically cultists (I mean there was personality cult of her. Although you could argue that they loved her, although it would be non-romantic love).
When I opened your game in RPG Maker I noticed that there is event that prevents Treat from leaving without talking to Mochi first. Out of curiosity I deleted this event, thus allowing Treat to continue game without greeting Mochi. After this point the game looked like Treat is walking alone and has Mochi as her imaginary friend whom she created because she was feeling lonely in environment of hostile bunnies. It looked like Treat was indeed dreaming, dreaming about not being alone. It was sad.
Adobe is planning to kill Flash
Nami, how about creating self-playing swf? I mean exe file that contains SWF and plays it. This way people will be able to play "Dress Treat" even without installing Flash Player.
2.You avoid overloading players with information about game mechanics.
3.Guild missions are interesting.
1.Need to reopen all missions and make all progress form scratch when you make new version of game (yes, it's possible to copypaste your login, but you don't warn people that you make an update). It would be helpful if you made "cheat mode" that unlocks all missions (and allowed to play guild missions in arbitrary order for sake of playtesting), all stars and infinite gold. It would make playtesting easier. And it would be possible to satisfy curiosity about new version of your game without hurdle
2.You don't publish changelog for all new versions here.
3.A player needs to constantly click wave icon in order to get wave early. It would be cool if there was option for always calling wave early automatically (for players who want additional challenge)
Earlier in comments you said that all endings are canon. Did you mean all GOOD endings? Because if "Treat" games are canon then bad endings (for example, "Candibal") didn't really happen (we can see that Gumdrop is alive, Syrop is alive, Syrop still owns her shop, her shop still works and Pastila still works with Syrop). Thus making bad endings non-canon.