"as an excuse to try to make a game with rpgmaker 2003" Just curious, why did you want to use older version of RpgMaker?
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If you set aside aesthetics (which is cute) and plot of the game (which is sentimental nonsense, at the least I was unable to interpret it in such way that it would make sense), leaving only its mechanics, almost the whole game is one long series of barters (i.e. exchange A for B, then exchange B for C, and so on). I said almost because at the end there is a puzzle.
"Action" because it relays on testing player's reflexes rather than on thinking skills or creativity. If the game was much slower it would be trivial to sustain the monster tree indefinitely, so it doesn't require much thinking or insight.
I just noticed this funny thing in the skill tree
All tabs, except one ("General"), talk about skills of units. But "General" also sounds like a name of a unit, namely it looks like there are generals in the game, who have such and such skills. It's just a nitpick, but I would recommend you to rename "General" to "Common skills".
Nami, I don't understand two things ...
1.What was Treat eating for her first 2 months in the abandoned house?
2.If house is abandoned then why is fridge working? The owner needs to pay bills for electricity. Unless we assume that Treat has skills to steal electricity ...
Firstly, your online game doesn't work.
Secondly, come on man, is it that difficult? You just need some additional files for Linux version. Even I was able to create Linux version of your game by just coping some files from Linux version of another MV game.
P.S. There is link for universal version of your game, that can run under Windows AND under Linux
"i guess when a girl says "i love her" everyone assumes it's friendship." (FACEPALM) Oh, stupid me. It was long time ago when I played KAIMA, so probably I missed this part. =)
"ezel devoured a bunch of demons who were in love" Wait, I thought she ate her loyal followers, basically cultists (I mean there was personality cult of her. Although you could argue that they loved her, although it would be non-romantic love).
When I opened your game in RPG Maker I noticed that there is event that prevents Treat from leaving without talking to Mochi first. Out of curiosity I deleted this event, thus allowing Treat to continue game without greeting Mochi. After this point the game looked like Treat is walking alone and has Mochi as her imaginary friend whom she created because she was feeling lonely in environment of hostile bunnies. It looked like Treat was indeed dreaming, dreaming about not being alone. It was sad.