itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Precisions EdgeView game page

Roguelike Sword Fighting Game
Submitted by GreenBoxGames — 7 hours, 1 minute before the deadline
Add to collection

Play game

Precisions Edge's itch.io page

Results

CriteriaRankScore*Raw Score
Use of persistence#14.4004.400
Overall#14.2254.225
Gameplay/Fun#24.3004.300
Art direction#24.7004.700
Narrative/Story#33.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer

Thank you everyone for your amazing feedback. I really appreciate it!

Submitted(+1)

Really cool. man, not bad not bad. Pretty solid demo for a jam time scope. I got trubbles with fps 70% of playtime. But I used only one porcessor thread while playing mb because of this

Host(+1)

Really fun game, really really liked it! I can see the level design in the placement of certain slimes together with other ones. The difficulty is quite steep - lowering the cost of upgrades and/or starting with some sort of extra skill or something would help (I only ever could afford health upgrades).

Still, this idea is really good, would love to see the full version of it!

Submitted(+2)

This game has a really engaging loop with great sound and art. I feel progression is really hard because the prices are so high.

Submitted(+1)

This game looks really good, and it's fun but it's pretty hard.  The clone animation is awesome, but I've watched it like 10 times and I only have 15 points.  I don't think I can get to 1500 points.  I think the enemies could be a bit easier at the beginning, like 1 hit for some, just to get used to the rhythm without having to die a bunch of times. 

Submitted(+1)

This game is really cool. I just wish I could play it full screen :)

Jam HostSubmitted(+2)

This game surprised me. It felt pretty fun and also pretty difficult. It took me a while to realize I could stall out big red slime invincible animations with timed hitstun. The in-game art feels really fun and consistent with itself, and I like that the gameplay loop feels focused and streamlined. Nice work!

(+2)

Very challenging little game!

Pixel art is really great (simple but you understand pretty quickly what is what)


Upgrades are perhaps a little too costly (I mean, I just play for ten minutes, I never escaped the slime valley and I have barely enough for upgrading my life once)

Perhaps made a little invincible time when you dash

Keep the good work!