I adore any potion crafting. Such a cute and simple style and great animations. But should you be able to move ingredient without making it match-3? I don't like the way Pepper smiles when she is holding death potion O_O
Thank you, and well, if I didn't let you pick or choose freely it would be pretty difficult not to let the ingredient numbers average out would it not?
True, than what about combo system that would reward consistent matching with additional ingredients? It could probably make usage of potions even more strategical.
A person playing from Linux here - is working well with Wine, though I have not tried in a completely new prefix, mine may contain something wine does not ship by default.
I did not see anything like this game before, with using match-3 to create powerups, and I really liked it.
Game feels pretty much finished but I encountered that it put some ingredients on the launch of the game, it seems it generated board with valid lines of 3 and more.
Also, I was originally confused about how to play it, but I found it fun to learn how to play from trial and error.
Edit: Forgot to say that I liked the graphics too ^^
I'm extatic that it worked through WINE; I set ENIGMA to disable compiling for a sound engine given the game had no sound whatsoever, so I doubt any extras were necessary.
Indeed, the game checks the board on start. Generating without creating matches (or sabotaging them in post) will be something I'll try implementing if possible. Could help with alleviating some of the board clearing potion voes too.
I do not usually play match-3 games, but i must admit i have spent quite some time with this one already, trying to create potions of higher potency, although i have not figured out yet how it actually works. Sometimes i get a T2 potion, sometimes a T1 with more or less the same ingredients.
I love the sprites you have made, and the whole PC-98 esthetic. It is really well done.
Thank you for your kind words. The game engine I'm using is ENIGMA. As for the colors, I restricted my palette to 16 as per PC-98 standards. Seems like you somehow managed to invert the board tiles and add two more though, I'll look into that.
Comments
Well done! It works well, and the gameplay is nice. (and it works flawlessly under wine on Manjaro ^^)
Thank you. Glad that it works on your system out of the box.
Hey, thanks for “Potion Pepper”! It ran perfectly on Wine here after a simple ’sudo dnf install wine” on Fedora. Very cool!
The animation of Pepper is full of life and getting the domino effect of many ingredients falling on the cauldron is really fun. Really well thought!
Thank you very much for your kind words; I'm glad it works without additional tinkering.
I adore any potion crafting. Such a cute and simple style and great animations. But should you be able to move ingredient without making it match-3?
I don't like the way Pepper smiles when she is holding death potion O_O
Thank you, and well, if I didn't let you pick or choose freely it would be pretty difficult not to let the ingredient numbers average out would it not?
True, than what about combo system that would reward consistent matching with additional ingredients? It could probably make usage of potions even more strategical.
A person playing from Linux here - is working well with Wine, though I have not tried in a completely new prefix, mine may contain something wine does not ship by default.
I did not see anything like this game before, with using match-3 to create powerups, and I really liked it.
Game feels pretty much finished but I encountered that it put some ingredients on the launch of the game, it seems it generated board with valid lines of 3 and more.
Also, I was originally confused about how to play it, but I found it fun to learn how to play from trial and error.
Edit: Forgot to say that I liked the graphics too ^^
I'm extatic that it worked through WINE; I set ENIGMA to disable compiling for a sound engine given the game had no sound whatsoever, so I doubt any extras were necessary.
Indeed, the game checks the board on start. Generating without creating matches (or sabotaging them in post) will be something I'll try implementing if possible. Could help with alleviating some of the board clearing potion voes too.
Thank you very much for your feedback.
I do not usually play match-3 games, but i must admit i have spent quite some time with this one already, trying to create potions of higher potency, although i have not figured out yet how it actually works. Sometimes i get a T2 potion, sometimes a T1 with more or less the same ingredients.
I love the sprites you have made, and the whole PC-98 esthetic. It is really well done.
Thank you very much, I'm happy you enjoyed it.
Oh man , i'm arealdy tried to do a MATCH-3 game. You do perfect.
a mode to control with ARROWS, u can apply for Jystick cause this. Amazing gameplay.
Loved the ANIMATIONS and SPRITES.
congratulations.
Are you using , which game engine or is a mono-game?
A critic:
try play more, with colours.
Thank you for your kind words. The game engine I'm using is ENIGMA. As for the colors, I restricted my palette to 16 as per PC-98 standards. Seems like you somehow managed to invert the board tiles and add two more though, I'll look into that.