Game still feels great!
before .34:
Tutorial was a lot more informative, not as fun as the previous one, but I finally understood all grab interactions and was able to extract new characters to the village.
First level is good, it has several items, no crazy types of enemies. Simple and linear.
Found some bugs:
- Crouch-shooting is animation based, so you can throw into the roof or you cant aim with the bow and shoot completely down.
- Roll overrides stealth status, even if you are in the bush, so you can roll in the grass and enemies will see you for a second.
- Enemies don't react aggressively towards maids, not sure if it is intentional.
I love how every enemy has the same-ish move set as you, how they can grab, choke, break your neck in the fight.
- They always prioritise pulling out things to critical idiocy. (no hiding, no alert, ect.)
- Grab is too op, not sure if it was possible, but when you are fighting 1v1 you can always grapple anyone and break their necks.
.34+:
Tutorial 3.0 is cool, it teaches same things as 2.0 but cuts it in sections, so you can feed information in small bites.
Not sure about auto-crouch, maybe you could make it a toggle?
New target kill sound is cool, but kinda loud.
vid of some bugs:
https://files.catbox.moe/t0bakz.mp4
Fun challenge run that I decided to make to show how cool it can look with little tech:
https://litter.catbox.moe/ewq0hvvkpv3za89k.mp4 (will die in 3 days)
Good luck with development of your ninja village!


























