I think it would be good to have the enemy path before “war” events, as far as see it’s constant, and even if it wouldn’t be, it could lead to more strategy. Also, removing towers manually would be add some level of strategy too (it could take a turn, or only work if you want to replace tower right now).
I also think that trying to implement elements of three different genres, while interesting on it’s own, left little time to polish and balance a lot of things.











