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Unitmaker 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #47 | 2.333 | 2.333 |
| Sound Design | #52 | 2.444 | 2.444 |
| Art | #56 | 2.556 | 2.556 |
| Presentation | #74 | 1.889 | 1.889 |
| Overall | #75 | 2.000 | 2.000 |
| Theme Integration | #84 | 1.444 | 1.444 |
| Innovation | #85 | 1.333 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Patch Build
How does your game bring our theme, OUT OF TIME, to life?
We don't have time to play by the rules,
What did you do to ensure accessibility of the game?
You keep all gold even if you die (its just a little break basically)
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
no
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Comments
As I understood it, this is something like the Dino game. It would be a bit more interesting if the spawn was tuned better, especially at the beginning, because I’m not sure some block spawns were even jumpable. Thanks for the game!
Fun little game, I managed to escape! Since I’m playing on my laptop however I didn’t fully understand the buttons to use, it took a bit of looking around to find the controls. It would’ve helped if those were accessible elsewhere, even if just in the description of your game.
The narrative nicely integrates the theme of the jam and considering it’s a jam game I do feel like it’s pretty polished.
Well made!
Nothing new, its pretty much the dinosaur game from chrome, but for something so simple it was still really fun! Pretty addicting to try to get to higher and higher levels, i was only able to get to 9
Fun game but there were some impossible jumps (i think maybe I just suck). having a larger minimum spawn distance between obstacles might help.