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A jam entry

Arrows of LoveView game page »

Befriend all baddies and save the day! Theme: Share The Love
Submitted by RedVoxel with 10 hours, 42 minutes before the deadline

Play Arrows of Love

Visit Arrows of Love's game page

Results

CriteriaRankScore*Raw score
Overall#13.5253.525
Overall#14.0004.000
Story/Narrative#14.0004.000
Challenge Theme#23.8003.800
Playability#23.6003.600
Music#23.2003.200
Artwork#33.8003.800
Challenge Art#43.0003.000
Sounds#62.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Some quick feedback for you:
Right at the beginning, where the 'SPACE TO JUMP' tutorial message appears.   Jumping out of the cave where 'To JUMP' hovers can be a bit tricky.   If you jump even a fraction too early, you'll hit your end on the top of the cave and miss the jump.   You might take a tile off the ceiling (or maybe extend the ground 1 tile out past the opening of the cave) so it's easier to jump out of the cave without bumping your head.
Really not a huge deal, I actually made the jump perfectly on the first try the first time I was playing.  It was only when I went back to play through again that I noticed it.

Congratulations!

Developer(+1)

Thank you!

(+1)

Love it!      I particularly the arrow mechanics, how you can put more or less power into the shots by how long you hold down the button.  Only wish it was a bit less sensitive.  Seemed to have a lot of times when I wanted an arrow to drop very close to me (like standing on a stump shooting at an enemy below) but that requires very quick tapping for these old hands!  

Developer(+1)

I'll take that into consideration if I make an update!

please, please, please make an update!   You don't even have to do anything with the shooting mechanic I was rambling about.  This is a great little idea and definitely deserves more development!   The world needs more games about spreading the love!  :)

Host(+1)

went back and played it through ;). I could shoot those turtles for ages, very satisfying when you land one on there head after a jump narrowly avoiding the junk that spit at ya!  Great work, thanks for participating! :)

Developer

Thank you very much!

(+1)

Hah! "But I tell you, love your enemies..."

Developer

Thanks!

Host(+1)

I enjoyed playing this game, great job, but there is no credits for the assets used, which must be included either in game, or a file for which i can read, if its there can you let me know where to find it. I cannot finalize a rating without a credits page,without credits your game I cant consider your game as a placing in the jam. its one of the rule my friend. :)

 3) You must credit the Author of the assets used, even if it's not required by the license. You can do this by creating a 'Credits' menu on your title screen where you can show a list. (If you have an account with OGA, downloads are saved to a folder where there is a handy 'Credits File' you can use.)

if its your own work then please mention that, you can list the assets in the comments or on your game page if need be.

Thanks. :)

Developer

You should've played the entire game. There are credits at the end. I can make the job a little easier for you here:

Graphics:

- Sky Background: Pauilina Riva https://opengameart.org/content/sky-background
Music:

- 8Bit Title Screen: Joth https://opengameart.org/content/8bit-title-screen
- Happy Tune: Syncopika https://opengameart.org/content/happy-tune
- Boss Battle #3 [8bit]: nene https://opengameart.org/content/boss-battle-3-8bit
- Sunday at the disco: Snabisch https://opengameart.org/content/sunday-at-the-disco-nes-version
Sound Effects:

-The Essential Retro Video Game Sound Effect Collection: SubspaceAudio https://opengameart.org/content/512-sound-effects-8-bit-style
-Victory: celestialghost8 https://opengameart.org/content/victory

Host(+1)

thank you. :)

Developer

:D 

Very cute concept! I included it in my OpenGameArt Game Jam compilation video series, if you’d like to take a look :)

(+1)

Great game!

Developer

Thanks!

(+1)

Could you separate the files for each plattform?

Developer(+1)

Sure!