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A jam entry

Instant Pixel Palette ScrambleView game page »

Unscramble the pixels!
Submitted by with the love studios with 2 hours, 29 minutes before the deadline

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Visit Instant Pixel Palette Scramble's game page

Results

CriteriaRankScore*Raw score
Sounds#52.8403.667
Overall#73.0984.000
Music#92.5823.333
Playability#93.0984.000
Artwork#102.5823.333
Overall#112.3243.000
Story/Narrative#141.5492.000
Challenge Art#161.5492.000
Challenge Theme#171.2911.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

genius idea, very clever what you have done here with this project. Look forward to its continued development. Thanks for participating! :)

(+1)

I love how this turned out. From graphics tool to a game in its own right!

(+1)

Really clever idea! I included it in my OpenGameArt Game Jam compilation video series, if you’d like to take a look :)

Developer(+1)

Thanks!  Watching you play the game was very instructive!  

I'm sorry the controls weren't more clearly explained, a tutorial or help page is definitely on the 'to do' list once the competition is over.
The big concept I can see wasn't explained to you is that you are actually swapping colors around the image.  So the process is select color A, then color B and then they will swap pixels.  That's why the image keeps changing on you as you click around.

I also noticed the presentation got a little confused on first play through, with Game Over and some other text all coming on the screen at the same time, sorry about that!   Definitely nice to have a video of the mishap, you can bet I will be watching that one over and over to try and figure out what happened and get that bug squashed!  :) 

Finally, I wanted to ask what size window you played on?   I noticed the 'High Score' text came up over image at times.   This won't happen if the window is larger.  But it's totally possible I forgot to set the default window size large enough.

(+1)

Ah that makes sense! I dont know what happened. The game opens at 800 x 600 for me, automatically.

Developer

oh just checked and it's definitely my fault, that's the default window size.  Meant to switch it to something bigger but I guess that's something else to add to the 'to-do' list ;)     It will remember the new size if you re-size the window, so you won't have to re-size it every time you start the game.  That much I did get in there before time ran up.  :) 

(+1)

Probably one of the best games in this jam! Very fun, though the images were a bit too complicated and the time to look at the image was very small. I would also recommend a help page because it took me a while to figure out the controls.

Developer(+1)

Thanks for the kind words!  
I have a laundry list of improvements to make once the competition's over and 'help page' or 'short tutorial' is definitely high on there!
About the images being too complicated, one of the other improvements is to sort and present the images by difficulty.  I actually have this working but switched back to full random before submitting for the jam because I rand out of time searching for images that were simple enough to work with the concept.  With the small set of images I used in the Jam build,  if I sorted by difficulty, you'd be playing the same images over and over.   Hence, a corollary improvement is to add more images to the collection.   Anyway, sorting by difficulty definitely adds a nicer sense of progression to the game and helps ease you into the more complicated images.