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!READ THIS! Rules, Interpretations, & FAQ Sticky

A topic by Ekkoberry created May 31, 2024 Views: 4,911 Replies: 127
Viewing posts 21 to 44 of 44 · Previous page · First page
Submitted

I'm writing out my first draft right now and was curious about something regarding word count. A few different branches lead to the same decision points. This means that I have decisions like "I'm out" that lead to the same passage of text but can appear from different routes. I know that the passage of text is only counted once, but is the choice text also only counted once? or is that counted for each time it appears? Thanks for any help!!

Jam HostSubmitted(+1)

Same as with text, if you're just displaying one menu choice again (but it's only written once in code), it only counts towards the total wordcount once. But multiple choice buttons pointing to the same place would count once each.

Submitted

Thanks a ton!! That really helps to know

Submitted
have an "extra item" which is a single non-central element that will be hidden (man loses a hat, child's balloon flies away) or appears

does it apply only for strites but not for the background? what if we do not use pose change/extra item for sprite but use extra ittem that apeears at the background? is that allowed?

Jam HostSubmitted

This is listed under the sprite rules and so is intended for the sprite only!

Submitted

Hello! I’d like to ask about particle effects!

use custom particle effects, so long as there is only one type of particle being used (e.g, cherry blossom petals, fire, etc.)

I’d like to have rain in my game and have several different particles (long drops, short drops etc.) for the rain. Is that alright?

Jam HostSubmitted

A single asset for the particles make the most sense to me-- but I'll check this with the other judges as I'm not 100% sure ><

Submitted

Thanks for the reply! Really hoped multiple assets for particles would be allowed because variety. But I understand if only one asset for the particles is allowed!

Jam HostSubmitted

Have checked with the others and the consensus is that that the wording should say "asset" instead of type-- since "only one of any asset" is the aim of the jam, sorry! ><

Submitted

I understand! Thank you!

Submitted

Hi there I just want to clarify can we do a sprite + background AND a cg? Or is it a choice between sprite + background OR cg? 

Thanks 😊 

Jam HostSubmitted

CG is in place of a bg + sprite, so it's either-or! (Not both!)

Submitted

this is a silly question, but since fangames are mentioned to be okay, is there restrictions on source material the fangames are based off of? is a fangame based on a more popular videogame/franchise like minecraft or batman okay? i dont plan on referencing batman nor minecraft but im curious about what type of source material is acceptable

Jam HostSubmitted

( As long as the other rules are followed, such as no use of the original assets) No restrictions on source material from us! :0

Submitted (1 edit)

Hi! I had three questions.

1. Do the names of the characters for the dialogue count?

   MC:
How are you?

So would MC or another character's name count as a word for every time they have dialogue? Like how the name is above the dialogue text in Ren'py games?

2. If a character is a werewolf or a were-human, is it allowed for their eyes, nose, and/or mouth to change to be animal-like or do they have to stick to humanoid features?

3. For sprites,

have a "suggestion" of another character represented by a shadow or a reflection with very vague detail (see Illustration/CG rules)

can we have a blurry, undetailed, or blacked-out outline or silhouette of another character on the screen at the same time for the Sprite/Background rules?

Jam HostSubmitted

1: No, name tags don't count towards the 1k!

Does not count against the 1.000 word limit:

  • name tags, so long as they are not directly conveying narrative

2: I think this a "to what degree" kind of situation-- individual changes of those features is fine,  changing the base head to swap out to an entirely different head is not.

3: Under illustrations, but applies to sprites too:

Illustrations (CGs) cannot:

  • show a silhouette next to a fully shown character

(The exception to this being if you achieve this affect using the sprite in-engine, in which case it's allowed as you're not using an additional asset.)

Submitted (1 edit)

Hello! I have a doubt regarding GUI. I made this mock:

The entry I'm currently planning has choices with consequences, and I'd like to let players know the consequences of their choices with statbars (marked in red). Are these considered GUI and okay to have in-game?

The game will work just fine without these bars, but I think these visuals would be very helpful in players' decision making, which hopefully can improve their experience. >,<;

Thank you in advance!

edit to add: players cannot interact with these statbars, these are just visual indicators, GUI I'd like to say, but I'd ask here to make sure these are fine!

Jam HostSubmitted

The statbars are GUI, that's totally fine!

Submitted

Hi again! I wanted to ask something regarding backgrounds! Is it allowed to use solid colored backgrounds as long as its generated in-engine? I'm currently doing a black screen with overlaid text for an ending segment and wanted to just make sure that this wasn't technically a second background. Clarifying a little more, if the black screen is okay, would a solid red screen also be alright? It's all generated using code in Ren'Py, so I just wasn't sure. Thank you for any help!

Jam HostSubmitted(+1)

Yep, that's totally fine!:

GENERAL CLARIFICATIONS

You can:

  • have unlimited solid color backgrounds in menus and in-game generated by the engine, alongside your illustrated BG
Submitted (1 edit)

hi ! i just wanna check in that the gui i made follows the rules:



image 1: how it looks when all menus and other gui windows are closed (slightly visible)

image 2: how it looks when all menus and other gui windows are open

these are fery rough sketches so i hope they make sense 😅😅

concern as to why it may not follow the rules:

ive made the gui look like a bunch of monitors overlaying one large/main monitor. they are always slightly visible (and hovering over lil 3-lines menu in top left corner brings out the menu buttons), and thus integrated into the large/main monitor. howerver, since the large monitor would be overlaying the sprite and background (creating an illusion that the sprite and background are viewed on a monitor), im worried that this is not seen as being actual gui, and would thus be seen as a second overlaying image.

i hope this makes sense ?? im having a difficult time describing it lol. i just dint wanna do all the work for my idea tonthen have it be rejected on a possible technicality heh

Jam HostSubmitted

I can understand the concern, it's a bit of a tricky area, but in this case this is very clearly GUI to me as long as the frame remains on screen the entire time ;0;/

hiiI i had a quick question! Is it allowed to have like a character bleed, without changing the pose? Will it count as an expression change if he bleeds from the face?


Also im a little confused if like removing parts of clothing counts as sprite change? Like removing a mask perhaps? Thank you in advance!

Jam HostSubmitted

We had a ruling last year that makeup counts as an expression, so bleeding on the face is fine!

And regarding the 2nd question (and blood on the body):

You may not do the following:

  • have multiple changes of clothes for the sprite, or any other separate layers that overlap with their non-transparent parts
however, if it's just a facial mask, I'd consider that within that expression/facial range and so that's allowed!
Submitted

I see that Credits don't count against the 1000 Word limit, but does that mean Credits listed in a menu screen, or can the Credits be in the flow of my script at the end of the game?

I think I'm tripping myself over the fact that Author's Notes are included in the limit, and I wouldn't expect that to be in the normal script flow?

And does something like "Thank you for playing!" in the credits count as well towards the limit?

Apologies for my confusion if I'm misunderstanding!

Jam HostSubmitted(+1)

I think both cases apply-- It'd be unfair to punish a larger team having to use more words to credit the people that worked on the project no matter where they're credited :0

"Thank you for playing!"  I think is fine to be lumped in with credits! As it's acknowledging the player's contribution to the game.

Submitted

Hi! I have some questions about the music/soundtrack!

I created a song which contains 2 parts, A and B. They have a little change on the harmony, are part of the same song  and fits the same style (similar idea of a verse-chorus on a popular song), it that allowed? The rules says "only a single segment is looped", does that mean I need to choose either using only 'A part' or 'B part'?

Jam HostSubmitted

If it's identifiable as the same song throughout, it's fine! The rule is there so people don't stitch several tracks together and use it as a singular piece of music.

Submitted

ok, understood! thank you!! :D

Submitted

Hello again! Wanted some clarification on the title screen image.

have multiple variations of the title screen / game menu background

This means I can have two images for the title screen (empty bus stop & non-empty bus stop) yes?

Jam HostSubmitted

Yes, that's fine! As long as they're not then also used outside of that (for the in-game BG)

Submitted

Thanks for the reply!

Can I put a dedication to start my credits without it counting towards my word limit? Or would that count more as the end of the script?

Jam HostSubmitted(+1)

I think if it's clearly a part of the credits, that's fine!

Submitted

About translations, I don't understand if they count or not against the word count.

First it says, "Counts against the 1.000 word limit: ... any additional parallel language / translation" and later on this:

"TRANSLATIONS/DIFFERENT LANGUAGES

In the case that you want to release a game in several languages: the restrictions on 1k words and the one VA would apply to each version.

It is within the rules to:

make a game with several languages, where the text of each version does not surpass 1000 words.

use a different VA for each language."

Jam HostSubmitted

Huh. Looking at older versions of the rules, it seems the translation section was added last year and the "translations" counting towards the limit wasn't removed. Our bad for not noticing!

You can add additional translations! This is allowed as stated in the section on it, please follow that!

Hello! I have a question regarding this part of the rules:

have a single alternate movement of a single body part that is drawn differently (head, single arm) so long as it doesn't change the pose

I'm using said single alternate movement of the hand which goes back and forth, and is a loop of 4 frames total. Does it need to be 2 frames only, or is 4 okay? It is pretty much only panning between two positions with a few hand-drawn adjustments to it and two inbetweens to make it look more natural.
The rules say you cannot do extensive animation, but in a previous comment extensive has been defined as 5+ frames.

As a follow-up, I'd also like to ask if it is okay to have an object with a 2 frame animation within the illustration - specifically a candle on the table that however is layered over the sprite part of the illustration. I feel it still counts as the background, but it is technically the foreground...?

I'm sorry if I had missed anything in the rules, I've been reading through them many times but some of the details have been a bit hard to figure out for me. I'm also sorry for asking a bit late in the process, I was sure it was okay until I thought about it some more and got nervous.
Thank you for your patience!

Jam HostSubmitted

A single alternate movement of the hand would be 2 frames, not 4. (4 would be the original pose and 3 alternates)

It would still be background, but I think this would fall under this rule:

ONE BACKGROUND

It is within the rules to:

  • have a small looping animation (e.g. inside of train with passing scenery, waterfall)

and so I'd allow it!

Submitted

hey ! i couldnt find anything on this, but would trigger warnings at the start of the game count against the 1000 word limit? there's a couple topics in my game that may be triggering, and i wanna have a screen at the start just to state that. would this perhaps count under a sort of splash screen, or no?

Jam HostSubmitted

Trigger warnings don't count towards the  1k!:

Does not count against the 1.000 word limit:

  • in-game content warnings
Submitted

the way that i only thought to search for the word "trigger" and not "content" 🤦 i swear im looking through the rules before asking, my brain is just fried from coding ahhh 🤧

My background is coming together so it's generated one more question!

Since colors/effects generated in-engine are allowed, would it be possible to leave part of my background image transparent where the windows are, and then use a background generated in-engine with programming to change what color is behind the background to change what color shines/shows through the windows?

Jam HostSubmitted

Yep! that's fine if it's done in-engine!

Great thank you!!

ONE LAST QUESTION (hopefully) Can my "Single Sprite" be a food bowl with various amounts of food in it as its "expressions" (full, half full, empty, different food?)

Jam HostSubmitted(+1)

Huh....interesting.  I guess if it's still identifyibly the same bowl? I don't think we ever specified rules regarding layers towards inanimate objects sprites.


I think this case is in the correct spirit, so I'll allow it!

Submitted

Hi!  I had a question regarding this clarification at the top:

You can:
- update your game after the jam is complete (we highly recommend making it available as a separate download for posterity's sake, but this is not necessary)

Is "after the jam" just any time after submissions close on the 14th, or is there a time period wherein participants are encouraged to play the games, and then the jam is "officially over"?  I'm trying to be strict about keeping with the gamejam's rules, but there is an edit to my game I'd like to make at some point that would disqualify it from submission, and I'm curious as to when I'd be able to go back and update the game after everything is done!  Also, apologies if this was answered already, and I missed it.

Jam HostSubmitted

After the jam is once the deadline's passed! 

(Though I'd suggest keeping up a separate O2A2 ver if you make major changes as I'm sure there'll be a period the other judges and I will be playing through the entries, and anything too heavily changed might result in some confusion  ><)

Submitted

Oh, wow, I forgot about the judges playing the games - I'll definitely make sure to wait a bit to give them time to look over all the submissions.  Thank you for the clarification!

Submitted

Hi! I have a few questions within the rules about word count

1. Does ending slides count as separate words? (like on the screen below)

2. Does names of the objects counts as separate words (they appear when you click on interactive objects at the background)?

3. If a word is a part of the background but it's just a a set of random letters (like "DJJGNNSJ") does it count as a word if it advance the story?

Jam HostSubmitted

1: If as a screen (slide) onto itself, I would say that is like a chapter title and so I don't think it would count.

2: Just as labels for point and click items I think is fine and won't count, as long as it's just the name and not giving any additional story information.

3: In what way would the words be displayed? like as a sign/poster in the background?

Submitted

Thank you! As for your question, it will be like graffiti (made through code rather than art) 

Jam HostSubmitted

Ooooh Graffiti in code sounds cool!

I think that would fall under signs/posters, so that's fine!

 

Submitted

Hi again!

I want to know if the menu/preferences/options sound effects are part of the GUI or it would be considered the "one sound effect" as the rules says. We created a SFX to appear in a specific point in the game AND the menu options like start, pause, load, skip, etc; Is that allowed? 
Also, using a sound to choose a reply in-game is permitted?

Jam HostSubmitted

For menu/preferences/options, that's considered GUI/seperate!

ONE SOUND EFFECT:

This limit does not apply to interface sounds, which are considered part of the GUI. Having different sounds assigned to button hover, activation, etc. could be an accessibility feature for low-vision players, as that's audio feedback for different actions.

For a sound to choose a reply in-game, if it's the activation sound of the button, that's allowed, yes :0

Submitted (2 edits)

For text of choices, I often have duplicates (if player chooses “A”, character will say “A”), I suppose it doesn’t go against the count?

Even then I need to be smart so my word counter does not count redundant text. I stored them in variables and injected them with “[this syntax]” on both menu choice and the text that appears when selecting that choice…

EDIT: it doesn’t work with Word Counter+ as it will count string variables as 1 word per variable, so the count will be too optimistic. You can manually reinject that count anyway.

Jam HostSubmitted

If it only appears once in the code( but is repeated on-screen multiple times in-game), it only counts once!

Submitted

But surely if a developer doesn’t have the courage to make a string variable for every choice and duplicates a choice text string for convenience, it would also count as once? (it makes more sense to me to evaluate the game on its final result that on how it’s made internally - for instance if I paste 5 static sprites on a background together for convenience of tuning precise sprite placement, but the sprites never mode, it’s identical to a CG in final render, and nobody would be able to tell otherwise without looking at the code)

Either way I used the variable trick and found out I was already below 1000 words so I could submit the game!

Jam HostSubmitted

We do operate to a certain extent on good faith-- we probably won't disqualify someone for sub-optimal coding practices if we can't notice the difference when playing, but this is a jam where you're encouraged to be resourceful-- 1000 words is the most you get to work with.

Submitted

One last question while I'm polishing my submission up; songs that have ambient noise mixed into them aren't permitted, right? Since that'd be two assets mixed into one.

Just wanted to check how much ambience is allowed in the track, for lack of better phrasing. I was considering using something from this album, but I assume the persistent electric hum would make it a no-go.

Jam HostSubmitted(+1)

That's correct, that's not allowed ><

Submitted

Hi! Sorry to bother after the jam is over, but I have one thing to ask!

We couldn't submit the project in the jam page in time, but we release our game before the jam was over. Can we still be eligible to participate? I mean, we had everything ready :( please considerate.

Jam HostSubmitted

Replied on discord yeye all added in now!

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