Well, that can be a possible solution. Though I don't really understand what you meant by 'acknowledgement for the languages that aren't shipped'. Do you mean, by removing the language def in the setup file, it can also 'hide'/comment other texts that call for it as well?
Konayachi
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No worries at all!
In my case, the translator credits in credit screen remain in their original languages, thus won't be translated. Simplified Chinese translator credit text stays in Chinese letters regardless of the language set. Like, for example, I set the language to English, but that particular credit text would be in Chinese, and will call the Chinese font as well.
Haha, it's actually not! I didn't know about Miss Peregrine's Home for Peculiar Children books until very recently. So I searched for interesting bird names and Peregrine (Falcon) sounded nice for me, I used it for this project! ^^
(I bought Miss Peregrine's Home books recently as well, looking forward to reading them!)
Thank you so much! <3
Hi, can I have some help with building betas with multiple languages?
I already have one language (Simplified Chinese) fully implemented with its own font. Now, I'm working on implementing a new language which is using a different font too. (I should pick a better font for my next project lol...)
When I export a beta for the translator to check, a crash is found in a section where it forced the font to be Simplified Chinese regardless of the selected language:
AttributeError: 'StoreModule' object has no attribute 'simplified_chineseGeneralFont'
I figure it's because brunoais_tl_automenu_lang_setup.rpy in the Simplified Chinese folder is automatically excluded, so now the line to define the font for Simplified Chinese is gone, and the string complains.
Is it possible to have the option to include languages other than the defined one when exporting beta for translators who will check it?
Thank you in advance for your time!
I have the same feelings about the year 🥲 and woow you wrote a lot in November, that's really powerful!! After quite some time of not actively being in development, now I'm motivated to go back to writing, drawing and coding again 😂💪 thank you for inspiring me! Haha I also have no idea how to market, probably talking about them is the way to market after all!
I hope you can have a good end-of-year holiday/break time as well! It's time to prepare to spring back next year, so let's enjoy it! Looking forward to seeing what you will share next year too Cap!! 🥰
Apologies for the late reply! Wow, thank you very much for playing! Writing around the word-limit was definitely a challenge, but it was a really interesting experience.
As for suggestions, you can check Pippa and Your Phantasmal Problem! It was made last year for Spooktober so it has autumn/Halloween vibe. The stats system I did here helped me develop Pippa VN. Feel free to check it if it interests you! :D
Thank you for your kind comment again! <3
Thank you so much for writing this, it helped me understand what's going on (I seemed to understand a bit late). I was bamboozled looking at all the ruckus on my timeline, I'm so confused 😩 also, I'm wholly with you and agree in what you wrote. And I'll stand and help in everything I can. Take care!!
Oh myy thank you so much for writing this Cap!! 🥹 Looking back, you're right -- I always incorporated small animals on each of my VNs haha, they cheer me up <3 I had a lot of fun working on the art, glad to hear that you liked it!
Also, thank you for giving Pippa the cherry pie, she must be really happy haha.
Once again thank you for playing!!
Aaa thank you so much!!! <333 Hahah I was also getting all embarrassed working on Cali's dialogues and scenes too ;w; he's cinnamonroll. So glad to hear you loved it!! <3
And wow; you're the first to mention the quieter soundtrack detail that was coded!! That's a really admirable perception. Thank you very much for sharing that with me!! <3








