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DonDonPataPon [Visual Novelty]

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A member registered Sep 27, 2017 · View creator page →

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The extra touches to the extended addition really adds something special - the bgm alterations really highlighting the changes in tone that the writing already gave off through each ending! (Trans Rain allegory in there? Rooting for them...) 

There's so much going on between these two, it's a sort of dynamic you can't help but want to unpack...

The quiet city ambiance really fit the mood here. I don't think there's any music on the planet that would've fit the mood you made here.

All the endings hit in one way or another, and left me feeling rather raw. Surviving is hard. Dealing with these feelings is never easy.

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This really captures a pleasant melancholy in a sad world, I think. A really clear picture of how our world reacts to things like this. I think I'd like to visit that coffee shop if this day comes to pass in our reality...

Very cute! The camera cuts over Nash made the scene feel more intimate and adorable~ The blurring over some narration worked real well, but the shakiness with it is one thing I might eliminate a touch? Overall real good for a first go!

You've told this story very effectively in 1000 words, giving us good hints about the world and our main characters' past and tribulations, and what specifically is happing to them... Very poignant writing! Beautiful background, and the 3D models used as sprites were very effective! 

Nothing I'd really consider mistakes spotted, if anything just small tweaks that might improve your UI a bit, but it's really solid for your first time! Well done!

Heard joke once: Girl goes to doctor. Says she's depressed. Says life seems harsh and cruel. Says she feels all alone in a threatening world where what lies ahead is vague and uncertain. Doctor says, "Treatment is simple. Great clown Claragiacci is in town tonight. Go and see her. That should pick you up." Girl bursts into tears. Says, "But doctor...I am Claraiacci...............

(For real though, this was lovely! Rooting for her! I'm ready to CLOWN!)

God it took me so long to parse the logic of how this unauthorized fellow moves... This was delightful and a wonderful bit of coding! (Thank you for the downloadable version too I'm gonna gnaw gently on that code to learn some~)

A very heartfelt take on the meaning of a Home! Very slice-of-lifey with a feel-good message in uncertain times!

I love to mix drinks and be a disaster lesbian bartender- 10/10 no notes~!

The sinister overtones of the setting really make me think in that way that makes me so internally happy heheh

The amount of effort that went into fitting the part was absolutely delightful to parse, holy crud. And the demo was itself lovely too! (I hope Operator gets a chance to shine in a proper (non-cancelled) game of her own, she is lovely~)

I heard InterceptMessage invested the funds in a crypto pump-and-dump scheme later on smh /j

Riri is truly adorably sinister-

I very much enjoyed the narrative throughline you laid in this, RE: how to get the good ending, it says a lot about the overall plot here in very few words, very clever! 

PERSISTENT DATA FANS UNITE!! Thank you so much for playing~!

THANK YOU!! Heheh, there's a world where I decided on cicadas instead of wind as a SE here I think- 

There's something really sad about this - Sayde self-aware of her faults, and yet indulging in those bad habits thanks to us being in puppy love-

The way you wrote and implemented this script is really dang clever, and enhances the overall story in my opinion!

PERSISTENT DATA LOVERS UNITE...

An excellent use of it here! I love me a good looping mystery and this one got me thinking a good bit... I did have to replay before I could say for sure I Got the answer. (If you ever expand this I think it would be neat to quiz the player to see if they solved the mystery here...)

This is definitely one I'd love to see some more background added to post-jam!

A really intriguing glimpse into Faun's character, giving us glimpses behind her mask in different ways! Especially being at a level like that, it's so easy to be seen as that public face, and the longing for just some kind of genuine normal connection feels so real here... 

I echo the sentiments that Molly is utterly adorable, I loved the depth of the story you fit into this game through dialogue, and and through her visual reactions to everything!

In many ways the pie was the obvious plot point you could see coming from a mile away but the truth of the matter I feel like was delivered quite cleverly by the end! And the range of endings, all heartbreaking in their own right... Well done!

When Moff said "Moff", at that point I knew this was absolute cinema.

Delightfully fun, thank you for this whimsy, my heart is now full.

We love a little playing with touys on here! Very fun sprite movements at play here and I love a little paint-y styled BG! Experimentation is the fun of learning to code, I know I learned to use the camera to pan and I swear I have not stopped ever since-

Very cool message at the end too, I know I for one needed to hear it too- Part of me feels like the story is a lighthearted metaphor for the message at the end-

Don't worry, Badass McCoolson will carry your message back home... o7

I'm glad that it resonated that well, and I'm sorry that it resonates as well with you in turn... Thank you for giving this a read <3

Thank you so much for playing and sharing your thoughts!

I was debating whether I should have each 'part' in just one long scene or have it loop like this - but I had to commit since I only started coding way late ahah-

But I am really glad you took that away from the looping aspect I went with, to me it very much fit the emotional tone of the script, which was genuinely hard for me to write, real personal to me. So thank you again for your thoughts and for your understanding! It means a ton to me!

(There's one other change in the menu on that last screen that's significant, if you haven't already find it, just to point out- I love me some interface tricks/loops~)

You always have such a beautiful way of connecting characters in your writing through raw emotion... Especially with this and TLWC, you have such a beautiful way of humanizing the 'monsters' and connecting them to the human protagonists, fantastic work!


Well done to you all!! Pleased to say Mother made me genuinely uncomfortable in many aspects (a credit to your writing), and yet there's interesting bits of character you dropped in that makes her deeper than you might expect from the surface. Vi's journey too, so warm seeing her attempts at self-discovery on her own and yet still... her and Mother in the same room was just a recipe for agony... At two separate points in their journey and yet fated for disaster... Lovely foils...

You deserve to be proud of the work you've made, I'm super happy for you!

I said it before and I'll say it again, you're cooking here~

So I did not make my estimated deadline or the jam deadline! But I gotta credit this jam for making me push this project over the hump towards completion - finally releasing this May 8th!!!

Now let me tell you, I have MAD respect for the management of the Cleveland Cryptids. But if they think that benching Alleighsoghne-Ann Goodamerican against the Spitting Hawks on the 3rd is a good idea then they have LOST THEIR DAMN MIND! You have to go ACE on ACE in these matchups, and whenever Sasha Vaguelyrussianova clash on the sportsball field let me tell you something, the matchup is STRAIGHT FIRE! Whoever wins that clash will carry it for their team, and THAT'S A DAMN FACT. The sheer TEMERITY and UNMITIGATED GALL to not put them together, boy let me tell you what, I don't even know what to say to you right about now-

New goal acquired: I will not let the worms get me.......

This was a delight! The world is fascinating and the haunting mystery is delightfully devilish, and left me questioning what was real or not - excellent unreality, and a really unexpected amount of depth in choices/variation!

Fantastic voice work, fantastic art/sprites, fantastic music!

This was honestly really cute! And given everything involved, the sprite work on our ghostly friend felt real and fitting to his situation-

Short, but sweet; a story full of heart, when many fear taking that first step-!

In the best possible way this subverted my expectations, the plot did not go the direction I was thinking and I loved the result! A clever use of perspective, and a really heartfelt ending all in all, this was delightful!

Adored what I got to try so far! (Hit the end of chapter bugs hah) I wanna give it another look once your first round of fixes come out - I love the premise, the art, the design, in awe of everything you got done in a month for the jam! I will definitely come back to this to see all the sinners down the line!

Hello Cassia is very precious and is my FRIEND- (

I absolutely adore the sketchy cutscene art, it feels so accurate to how Cassia would recall her memories - And the inventory too? It's so good!

The choices feel so very 'intrusive thoughts' coded, I can see a kid having those exact thoughts and telling themselves off the same way- I also just love having the potential to be Cassia's intrusive thoughts, it's wonderfully silly...

I WILL DO YOUR MATH HOMEWORK CASS I PROMISE

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Excited to be here, this is the kick in the rear I needed to push through and finish this project! 

Project name: A Sanctuary For You

Description:  

You play as a lighthouse keeper living on her own over the course of three days, and you choose the tasks you want to perform to maintain the lighthouse each day. Depending on what you do while awake, you might recall different memories from your past and pave the way for a new future... Piece together your past over the course of several routes and answer the door when the time comes!



When you started the project: Started planning July 2024,  started coding May 2025.

Your personal due date (can be the end of the jam, or earlier): End of year 2025! (12/31/2025)

From the start, Dawson's dialogue gave me a very clear impression of his character, and his relationship with our character. The way that changed over time as we went deeper was a genuinely impressive bit of narrative you constructed, I'm really impressed with the writing here! 

The choice of just the canary singing and the footsteps made the whole trip even more ominous, honestly. And the use of the canary enhanced the narrative even more still! Well done!

The physical touches to the character writing, the inner thoughts bubbling over, everything left unsaid, it was all so gripping and emotional! Plus the artstyle of Ianthe and the effects/expressions were absolutely beautiful - the lighting/colors made it feel like we were in a dream with her...

Loved how the endings varied based on how open Maven decided to be with Ianthe... Even not clearly knowing the state of things between the trio, the tension was palpable and felt so real. I'm glad there's a path where things worked out for poor Maven!!

Your poetic voice is really beautiful, and the way you used the sprite and looping background to enhance the narrative I found really inspired! It really was a powerful, reflective journey through your grief late at night, cursing the night, pleading to the stars, reflecting, crying...

The looping choices too also fit the narrative so well! It's not a straight journey through grief, and I can't get over how fitting a choice that is, thank you for making this!

I really found myself reflecting on Cris's passion towards the drama club, no matter the audience drawn! Reflecting on how far they've come since begrudgingly joining the club, and holding all the memories, all the performances close even after the doors close for the last time...

The doors closing hit home so much, even when the reflection is done and you've finally parted ways you still have to process the ending and the unknown that comes next- That hit so well, subtly melancholic writing, thank you for making this!

Ohh this got me partway through when you turned the story on its head on us, my heart-

Hanahaki, and interacting with someone afraid of love/possibly aromantic, makes for a really intriguing dynamic, and you've made something honestly heart-wrenching here, with a hopeful turn to it!

You got a lot out of 1000 words here in this project to make a really intriguing narrative over several loops, it's really charming! I want to hold their hand, no matter how many times I pop back into Altair's orbit...

Maybe this cage was of my own design... o_o

I would not have discovered the Other Route without that Guide, but I'm glad I tried it, it was a really effective use of Ren'py to affect the narrative, and the minimalist aspect of it hit home very well!

In summary: I love me some time loops I love me some stars I love me some meta fun, this hit all points, well done!

I'm gonna share here too that the emotions in this game really hit home for me personally so much, thank you for sharing this!

The way those dark ugly thoughts can just stow away under your skin like seeds, and then bloom late at night when you're alone with your thoughts - the use of flowers in this story I just love so much, it's so well-done. The art too fits the imagery, and the sound effect got me so well too - it's an unpleasant feeling, and you conveyed it really well!