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A jam submission

Lost LuggageView game page

Fast Pace top down game in which you help Lost luggage Find their owner.
Submitted by yotto — 1 hour, 6 minutes before the deadline
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Play Lost Luggage

Lost Luggage's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#243.7174.263
Innovation#363.3043.789
Fun#573.1203.579
Overall#583.0193.463
Audio#772.3862.737
Visuals#1002.5692.947

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
It does not.

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Comments

Submitted

I think I hit a softlock initially by throwing the wrong item into the warehouse and having people leave of their own accord, but on the second try I did much better! fun game (':

Submitted

A really solid entry, the gameplay mechanics are polished and work well, I could imagine it as the base for a full, non-jam game.

Submitted

Really fun mechanic and gameplay loop. I enjoyed the game

Submitted

Game was quite enjoyable. Will be even better if you improve sprites slightly. Good job.

Submitted

it took me a while to figure out that you didn't just match the bags to the people with same colour shirt.

Submitted

Congrats on your first submitted game! I hope you continue making games in the future.

This is probably one of the best adaptations of the lost and found theme I've played so far. It took me a while to figure out that you could see which bag someone wanted by hovering over them. After that I had no problems and felt the game worked pretty well.

Developer

I know, I wanted to do a tutorial but stressed out due to the time limit and ended up not doing it. I put the controls and a bit of lore on the game's page, but I didn't know it wouldn't show up in the jam submission. Thank you for the feedback!

Submitted

It took me a bit to understand what I had to do (Because I'm the kind of guy that speedruns everything he touches), but once I got it, became a pretty fun game and well rounded. Would like to see more from it.

Good job!

Developer(+1)

You will. I'm already working on version 2.0. Thank you for playing!

Submitted

Nice game. Some small tweaks to allow progressing further, such as combo or power ups, would make it even better. Keep on making games!

Developer(+1)

Thank you for your encouragement words! Those sound like really good ideas, and after de jam is over, I will definitely be trying to add those.

Submitted (1 edit)

Fun, fast paced game that feels rewarding once you understand the gimmick and the movement of the characters (Movement is very very good!). It was hard to tell who wanted what luggage at first, but once I figured out that you had to hover over the characters to see what they wanted, the game made sense. I first thought that the color of the people represented the bags they wanted. It also was kind of hard to also tell the difference between similar colored and shaped bags that were being requested since it is so small. Maybe choose less and more distinct colors like red, blue, green, black, white, and shapes that have more distinct differences from each other. Other than that, can't wait to see what other ideas you have in store!

Developer(+1)

When I first implemented the bags generation I immediatly thought of doing a "colorblind mode" whith only 3 or 4 colours. But as the same as playtesting, I simply hadn't have enought time. Thanks for playing!

Submitted

Feels fast and responsive. I had it stop sending bags on me though.

(1 edit)

It's a neat minigame, sadly it bugged out for me on the third wave though :( I wasn't getting any new luggage despite people waiting for it. Aside from that it was a really fun experience! Good job making it :D

Plays well, very fast pace. maybe a bgm?

Developer

Thanks for your comment it means a lot since I've never done this before. There's a lot I wanted to do but didn't have enough time, like balancing the difficulty curve.

Maybe in the future make it that if you pass a level you gain like half a star or one star back? (if you plan to polish it)

Developer

Yes, I'm actually thinking about making your score go up instead of down.