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superobot1

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A member registered Aug 06, 2016 · View creator page →

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Used these fantastic sprites for my Neuro jam submission last year - thanks to them it won 3rd place overall and 1# in the fun category! Thank you KotgeDev!!!

https://superobot1.itch.io/neuros-lost-and-found-kingdom

Yeah! I do

I was trying to run the application in the background so it's not on any of my screens during streams and for some reason it just wasn't working when minimized and not visible. However, if I minimize it by clicking on another window it seems to work, same with alt-tabbing instead of hitting the minus button to minimize. (Windows 10)

Thank you so much for playing our game and for the kind words!! I'm glad you enjoyed the core gameplay loop, it does get hectic later on haha

We're currently not planning to expand it (though we totally could, with maybe enemies and randomized ships and upgrades)! but for the time being we'll keep it as the jam version (':

Thank you so much for checking it out and for the kind comment!! :D

Great game! Enjoyed it a lot. The writing feels a bit too heavy handed and not subtle at times haha but I still loved it - seeing the various characters experience the storm and interact with each other was a ton of fun!!

The early game is a struggle but if you make the right decision you can have a really prosperous shelter, I had like 254 survivors with a lot of food and extra building material by the end (': it felt rewarding knowing that I made the right choices when it comes to preparation so I could endure well against bad events like losing half of my food! I also felt the choices were really good and clear.

If I can ask, how did you balance the food system? :D I get that every working survivor consumes one food, but how much food does each survivor gathers? three? I thought it was extremely well balanced!! the building material system was very well balanced too.

Overall a fantastic jam entry, one of my favorites!!

Cute game! I love the tank building features and then testing them out against the enemy waves. I feel like there's a bit of a contrast between the fast enemies and (some) tank designs that feel too slow, this makes lighter tanks more appealing sometimes than bulkier options. Good design! I'd add a bit more "juice" to the game with hit effect or destruction effects on the tank parts, tank itself or enemies but for a week long jam it's already very impressive as is.

Oh yeah, I totally feel you - cutting features and finishing stuff on time is maybe the toughest thing in a game jam, we struggled with it a lot too haha. It's still fun to mess around with stuff though!! which is nice :D

Thank you for the feedback and kind words!!

-This is a really good suggestion! initially when playtesting we had an actual timer, but we ended up discarding it to make things more interesting (and making the player have to rely on their internal estimations, as risky or risk averse as they may be!). Having a clock would give players some of that surefire knowledge while not being too powerful and "brainless" like a timer.

-The flare resistant rooms are orange and have light in them (also look a bit different) but if you couldn't identify them that's really good feedback - we could've made that clearer / more easily visible! We definitely wanted them to have windows though since seeing the solar flare outside starting and ending is important when the player's communication breaks down hehe

I feel that, scope creep and cutting out features feels like the core struggle in every jam sometimes haha

You still totally managed to nail the compelling game mechanic so kudos 😊

Very cool game! It took me a bit to understand how everything works (and even now I'm not 100% sure what the fist icon on enemies means) but massive kudos on the unique mechanic and the combination of mechanics (like the poles and weapons, I thought that was very impressive).

Very cute game! I love the random voicelines for the characters, it also does feel hectic going from place to place and trying to resolve issues but the level design - I mean office design is good so it does help. Item-grabbing didn't impact the core gameplay but was still a fun mechanic (there was one gamer-chair which blocked me a bit at the end though lol)

Oh, do those items appear in the shop? I haven't seen them during my run if they're random. The game is fantastic, I love these kinds of rhythm games and roguelikes so it was no issue (:

Great game, I really enjoyed the writing, the setting and exploration. Totally my jam!! blizzards build tension and sometime it feels like they give you false positives when the temperatures rise up and lower down again, this totally increased the tension for me (in a good way) haha

Neat game! I love the idea of having to let go of the helm to shoot the cannons and do stuff around the ship, also enjoyed upgrading my ship all the way to max level. The water is very well made too! Adding more juice to the game could probably make it look even cooler, like a big effect when you hit the enemy ship or shark, or adding animations or effects for when sharks and ships go down. Great stuff overall!! (:

This is a really cool game!! I love the artstyle, poetry and creepy ambience (and hint to deeper themes within the game). Very well made jam game, bravo!

Really cool game! The music genre-switch are a bit disorienting at first but it's a neat touch that shows the different personality of each customer. I wish there were more than 3 upgrade slots! would've bought a lot more stuff then. There's also some upgrades that are grayed out which I wasn't sure what they do (were they the upgrades for the next round?). Also in the leaderboards screen if you type "p" it opens up the pause screen. Beyond that a pretty great rhythm game, enjoyed it a bunch! the art is cute too.

Really cool game!! I think you totally nailed the aesthetics. I got all the way to wave 12 but then for some reason my shots couldn't one-shot enemies anymore (do enemies gain HP every wave or did swift striker reduce my damage?). Would be awesome if there was more enemy variety and if shopping was clearer (shooting to activate it is kinda obscure and makes it so if you shoot there during fights your screen gets obscured) , but the game is already very impressive as is!!

Oh that's so cool! Nefertiti and her Akenaten are pretty interesting :D my native language is Hebrew (controversial!) so it makes sense that it's a similar sounding word. I said it means "Soul" but it has slightly different connotations and meaning, soul is just the closest word to it in English. Like "a healthy mind in a healthy body" the word "nefesh" would be used here instead of mind

Very weird!! thank you for letting me know.

Thank you so, so much for the kind words!! We tried to spend a lot of time on picking the right idea and polishing everything to par (': it was my first time trying to voice act for a game so I'm blown away by your words!!! will also share your feedback with ferrohl who worked hard on the player movement :D

Cool game! I love the simultaneous turns which make for fun strategy trying to predict what your opponent will do. Limited movement feels a bit rough haha - I feel like I didn't move that much throughout the game even though my opponent moved a bunch. That being said I love the concept and the messy visuals !! amazing work

Cute game! Love how the player has to contend with both losing tiles and fighting slimes, and how you can choose to reinforce certain tiles. Very clever design! 
I used to it reinforce the center tiles especially so I have an island to stand on by the end (and this worked out!!).
Great game, really enjoyed it


I couldn't make it past day 3 but I really enjoyed this game! The cooking is balanced in a tough but fair way  and I like the thing that happens if Zeus gets angry lol

Rated this game, enjoyed it a bunch! sandwich customization should be a feature in every game lol (but seriously I thought that was very creative)

Rated your game! It is kind of cozy, stocking up on stuff and managing a restaurant. Was pleasantly surprised by the blackjack mechanic!

Cute game! Loved the opening cutscene, was delighted to see the towers vs. zombies part is 3D! Max leveled my Mine and Wood building to the point I get 320 every time and can't upgrade anymore haha

Absolutely loved the art and writing for this game! The concept is also very neat, a "do it yourself" platformer where you design your own level (and then watch in horror as you fail to climb it haha). Took me a couple of tries but I managed to beat it! Fantastic jam game (':

The timer being forgiving is also nice, saved me from getting locked out a couple times

Cute game! Played it twice, won the first time and failed the second time. feels very heavily based on RNG and the distribution of things on the map. I really like the various mechanics and how they interact with each other, like food, wood and visibility

Cool game! I like the art and random upgrades a lot, I wish there was a warning before the storm so I'd know when to head to safety and when I can explore freely

Cute game! you nailed the idea of it even with a very limited 15 hours, well done!

First of all, incredible premise. Instantly made me interested in the game. Second of all, the game itself is great and lives up to the premise completely lol

It's fun trying to convince the various characters using their descriptions to your advantage - I did struggle getting Quinn on board, took me two tries (!!) but it was smooth sailing with everyone else. The ending is great too.

I got confused with some of the sitting logic keywords (logical) for most of the game but it's neat that you can use the character descriptions within gameplay like that.

Overall fantastic jam submission, amazing work!!

A tough but interesting little game about trying to keep people calm in a family dinner! Love the visuals, especially how the characters look after exploding haha

Cute game - I love the sandwich customization mechanic, very cool. The city was well designed and the voicelines for characters receiving sandwiches were funny too lol

I wish the colliders for the sandwich were a bit bigger, I found myself missing quite a few sandwiches out there!

Overall great jam submission, well done!

Cute game - I love the sandwich customization mechanic, very cool. The city was well designed and the voicelines for characters receiving sandwiches were funny too lol

I wish the colliders for the sandwich were a bit bigger, I found myself missing quite a few sandwiches out there!

Overall great jam submission, well done!

It should look like this after a second:

Which browser are you using? I've playtested it on Mozilla and Chrome

Short and sweet game, enjoyed it a bunch - the art and opening cutscene are incredible too, I was totally blown away!!!

Very cool game! I love the vibes of gliding around and trying to pick up speed, also it's nice how going up slows you down a bit, great character controller.

Hilarious game lol

Loved the minigames, especially the final uhh... anime bossfight xD

Also cool username! :D means "soul" in my native language

Great game!! Was surprised to see that this is your first jam submission. Very well done!!

The basic rules are easy enough to understand, lower farms are higher reward but also higher risk investments.

I didn't find myself building trees at all (maybe besides one tree at the end).

It almost feels like the story of an apocalypse with ever rising sea waters slowly destroying the earth - kind of tragic and beautiful at the same time. "The calm before the storm" feels like the period where you still have land compared to the last few turns when you're scrambling to build anything for your poor island denizens.

Overall enjoyed it a lot, great work! My Islands survived 199 days.