I truly can't believe it but I beat this game I made for the first time today

Very cool game.
Design wise, it feels like there are less meaningful options when you don't have equipment that reveals tiles, but otherwise I really really enjoy this kind of risk & reward and I like how can go about opening the map and decide where to continue / when to call it quits. Mechanics add to the atmosphere of the game a lot. Great entry!!
Never expected traditional roguelike + snake to work so well but I ended up enjoying it quite a bit!
I somewhat struggled with the flight controls and the isometric angle which makes depth perception a bit tough (or maybe I'm just a very clumsy dragon), overall a fun and polished experience.
Didn't realize the levels were procedural, I thought they were hand made until reading the roguelike elements description on this page
Hey Kozure Okami, thank you for the kind words!! I'm really glad you liked the game.
Thank you for the bug report, I'll planning to look into the bugs you mentioned and try to fix them, and also add clarity on how stuff like sneaking and other more hidden elements of the game work. I kind of want to expand the game a tiny bit before deciding if I want to keep it as is or make something more out of it.
The original idea was that when you get past the 5th Island (for the jam version) you'd get a story result for the character/s based on the amount of treasure you have, but I ended up running out of time so you just see your total treasure score (ran out of time on the UI too, I really wanted to design a great UI but I had no time for it!)
I marked it as a failure because I had some game breaking bugs when I had to submit it in the 7 day deadline but I'm glad I got to test out this idea I had and that some people have enjoyed it (':
Felt a bit lost at first but thoroughly enjoyed it once I got the hang of it!! Some things could be more clear like knowing which weapon is better but the mechanics lend themselves well to a genuine dungeoncrawling experience where you have to balance health, food, inventory and terrain traversal
Loved the health regeneration, saved me from death more than a few times!