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superobot1

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A member registered Aug 06, 2016 · View creator page →

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Very cool game. 

Design wise, it feels like there are less meaningful options when you don't have equipment that reveals tiles, but otherwise I really really enjoy this kind of risk & reward and I like how can go about opening the map and decide where to continue / when to call it quits. Mechanics add to the atmosphere of the game a lot. Great entry!!

A unique rhythm traditional roguelike with some fun loot and design, great entry!! 

I struggled a bit with the rhythm aspect of it (skill issue on my end) so later levels felt pretty intense (':

Very well made game!! Played it all the way to the end of the first world. Gets super chaotic at later stages. Love the upgrade system too

Yeah, but their placement and levels themselves felt handmade and intentional 😄 modular chunks would be fun too for sure

Thank you so much for checking it out! I'm very glad you've enjoyed it.

I definitely want to flesh it out at least a tiny bit more with small improvements, polishing and additions - I ran out of time for 7DRL but it would be nice to explore this idea further (':

Never expected traditional roguelike + snake to work so well but I ended up enjoying it quite a bit! 

I somewhat struggled with the flight controls and the isometric angle which makes depth perception a bit tough (or maybe I'm just a very clumsy dragon), overall a fun and polished experience.
Didn't realize the levels were procedural, I thought they were hand made until reading the roguelike elements description on this page

Great entry with a fun concept, got all the way to floor 5 where I read as many books as I can until...!

Very cool entry, the motorcycle riding and shooting feels extremely smooth and fun once you get used to it.

One of my favorite entries from the 7DRL, extremely unique, fun and polished. Well done! 

Played this so much I managed to get two additional swoops.

Cute little pixel collection game! it's a bit chaotic and tough to aim your pixel bullets sometimes but a pretty unique idea. Would make the shots a bit faster maybe!

Hey Kozure Okami, thank you for the kind words!! I'm really glad you liked the game.

Thank you for the bug report, I'll planning to look into the bugs you mentioned and try to fix them, and also add clarity on how stuff like sneaking and other more hidden elements of the game work. I kind of want to expand the game a tiny bit before deciding if I want to keep it as is or make something more out of it. 

The original idea was that when you get past the 5th Island (for the jam version) you'd get a story result for the character/s based on the amount of treasure you have, but I ended up running out of time so you just see your total treasure score (ran out of time on the UI too, I really wanted to design a great UI but I had no time for it!)

I marked it as a failure because I had some game breaking bugs when I had to submit it in the 7 day deadline but I'm glad I got to test out this idea I had and that some people have enjoyed it (':

Thank you so much for trying it out and for enjoying it!

The character duplication happened to me too but not sure how to replicate the no ammo one, will look into it!! thank you for reporting these bugs (:

Thank you for the kind words and for checking it out! I had a really big scope and due to that and real life stuff I didn't have enough time to playtest thoroughly, but I hope to fix things a bit in the next few days maybe. Glad to hear you enjoyed it regardless 😊

Played it through to the end but got defeated by the final boss! love the evocative place names

Thank you!

It's art. A terrifyingly genuine experience, enjoyed it far more than I could've expected orimagined

Felt a bit lost at first but thoroughly enjoyed it once I got the hang of it!! Some things could be more clear like knowing which weapon is better but the mechanics lend themselves well to a genuine dungeoncrawling experience where you have to balance health, food, inventory and terrain traversal

Loved the health regeneration, saved me from death more than a few times!

Extremely well made entry, it's simple but super deep and challenging, loved the psychological theme. Feels like I could play it for hours

Brilliant game, fling mechanics make for some great moments like being hit and bumped into the next floor by accident (happened to me more than I'd like to admit haha), being bumped into just the item you need or spiderwebs. Enjoyed it a lot!

Love this!!!


Thank you for checking it out! I'm really glad you liked it 😊

This is so cool!!!

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Really cool game, I think it'll do well (:

One thing though, if I try to save it with the button in the top right, I'm not sure where it's trying to save because this isn't my PC lol 



Edit: this is in the web version

That sounds sick :D (and terrifying!!!) thank you so much for sharing!

Thank you so much!! 😊 I'm cooking up a full version which will be on Steam (and maybe Itch?) and it's like a billion times better >:D

Cool RPG, excited to see where it goes! The art is really cute

Extremely fun roguelike, the animations for each unit are great and way more detailed than anything I'd expect for a game jam. Big recommend! 

Not a Steam deck tester sadly, but a friend with Linux who was kind enough to try out the game and let me know it works now haha

I just fixed this !! a friend of mine helped me with it last second, apologies for the inconvenience

Let's go!!! Well done. Wow, what an incredible ATK scaling party haha

Evil is maybe the most powerful (biased developer) but to balance her out somehow she starts with low HP ;-;

Also demo for fullgame is out as of today yippie

A just punishment for denying Cerber her rightful spot...! (dang, I can't believe the game froze, that's awful D: winning should be easy enough next try hopefully)

Thank you !! 😊 I'm actually releasing the fullgame's demo on Monday !!! terrified and extremely hyped haha

Already sent you some feedback in the facebook group (: I did see a few spelling issues (like "located and "opened" in the game description which should be "open" and "locate", or Idol has "tou" instead of "you" in the encyclopedia) but outside of that I didn't notice any bugs

Take a bit to learn but it's a great game!! Feels frantic as you scramble to find a suitable portal to escape to before inevitable human expansion wipes out all of your groves :D

Things I love about this game:

  • The artstyle
  • The upgrades
  • The vehicles

Absolutely amazing  (':

By the way - if I can ask, has itch.io support replied and we're just waiting for them to fix? or have they not even replied yet :<

I think the battle system is really cool! Would be sick to see it in a more fully fledged game (':

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So cute!!

The first time I tried playing I didn't get it so I put it away temporarily, but actually trying it out I really really love the small interactions between characters (': I want to get as good at pixel art as you one day!! The character and place art and speech effects are amazing.

I won and got the truth! Neat game, makes for an interesting investigation :D

The artstyle is genius, I love the walking animation too! Very cute and sad story