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superobot1

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A member registered Aug 06, 2016 · View creator page →

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That sounds sick :D (and terrifying!!!) thank you so much for sharing!

Thank you so much!! 😊 I'm cooking up a full version which will be on Steam (and maybe Itch?) and it's like a billion times better >:D

Cool RPG, excited to see where it goes! The art is really cute

Extremely fun roguelike, the animations for each unit are great and way more detailed than anything I'd expect for a game jam. Big recommend! 

Not a Steam deck tester sadly, but a friend with Linux who was kind enough to try out the game and let me know it works now haha

I just fixed this !! a friend of mine helped me with it last second, apologies for the inconvenience

Let's go!!! Well done. Wow, what an incredible ATK scaling party haha

Evil is maybe the most powerful (biased developer) but to balance her out somehow she starts with low HP ;-;

Also demo for fullgame is out as of today yippie

A just punishment for denying Cerber her rightful spot...! (dang, I can't believe the game froze, that's awful D: winning should be easy enough next try hopefully)

Thank you !! 😊 I'm actually releasing the fullgame's demo on Monday !!! terrified and extremely hyped haha

Already sent you some feedback in the facebook group (: I did see a few spelling issues (like "located and "opened" in the game description which should be "open" and "locate", or Idol has "tou" instead of "you" in the encyclopedia) but outside of that I didn't notice any bugs

Take a bit to learn but it's a great game!! Feels frantic as you scramble to find a suitable portal to escape to before inevitable human expansion wipes out all of your groves :D

Things I love about this game:

  • The artstyle
  • The upgrades
  • The vehicles

Absolutely amazing  (':

By the way - if I can ask, has itch.io support replied and we're just waiting for them to fix? or have they not even replied yet :<

I think the battle system is really cool! Would be sick to see it in a more fully fledged game (':

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So cute!!

The first time I tried playing I didn't get it so I put it away temporarily, but actually trying it out I really really love the small interactions between characters (': I want to get as good at pixel art as you one day!! The character and place art and speech effects are amazing.

I won and got the truth! Neat game, makes for an interesting investigation :D

The artstyle is genius, I love the walking animation too! Very cute and sad story

Amazing game, very well done. I got 3/5 of the endings, and I have a hunch about how to get the rest but haven't gotten there yet lol

The writing is great and the story makes for a fantastic, very replayable puzzle. Kudos!

Very cool concept! Love the combination of minesweeper with the movement and coin-searching element (':

This is really neat! Feels like a Buckshot Roulette's atmosphere mixed with Nim's gameplay haha, enjoyed it a bunch

Very unique game idea coupled with fantastic writing! The only thing I'd change is email addresses in some of the email texts that mention 2024 instead of 1970 haha

Great jam submission, enjoyed it a lot!! off to drink my thilk :D

Oh I thought it was adding and not replacing and got confused afterwards haha

Good to know!

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Thank you for the kind words!! It was made for a jam so we lacked extra time for proper guidance, it could be handy to add it in the future perhaps (':

Definitely want to expand it even further! how would you imagine more complex systems in the game like a more advanced version of fighting? would love to hear your suggestions!! :D

Good taste haha

Thank you for trying it out! you can definitely get more or less lucky depending on your starting character and events (though you can win with all starting characters!). We're working on a post-jam version with some balance changes and more content to address that :D

That's totally fair, to be honest balancing is not the focus for a 3 day jam anyway. It's still a very well made game (':

I liked it a lot, got all the way to the bread level haha

Feels like some upgrades are a lot better than others (ball splitting up at half HP feels a bit weak compared to extra damage for example) but still a lot of fun

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Cute game!! Took me a bit to realize I can use the harpoon to move towards things but I really enjoyed the story (':

Also thought the artstyle is really unique and cool :D

Yes and no! 

All the rating categories are used together to rank games in the overall rankings; so you have a list for each individual category (theme ranking, fun ranking, etc.) as well as an overall ranking. This means even if a game is amazing but had no audio it might lose out in that category and therefore have a smaller score in the overall ratings.

Games that get less than the median number of votes (which is 9 currently but might change) will suffer some score reduction, but otherwise a game that got rated 11 times and a game that got rated 111 times will both be calculated by the average of their votes from what I understand.

Wow, very creative and the remnant mechanic is fascinating and can make for VERY chaotic fights!! When you have many actions happening simultaneously like multiple spins + others. I felt initially limited by card draw being an action but it makes sense within that context. Extremely cool entry!

Fun idea!! Feels like the balance could use a bit of a tune up but there's something very entertaining about winning with mass of pipes haha

Very cool idea, I also really liked the time travel mechanics!! 

There's definitely a balance here to be struck between good clues and lackluster clues which makes for an interesting design challenge, relying on my clone for clues with a long path can be a bit lengthy and feel too much like "brute forcing" a solution, meanwhile allies telling me that Vedal is in a potted plant can make things relatively easy since those were somewhat rare in the rooms I searched at... maybe for clones to say "at the end of the journey" or "at the start of the journey" would narrow things down a bit for long journeys. 

I think that challenges like this naturally arise with extremely creative mechanics though so it's not necessarily a bad thing. Fantastic entry overall!!

Amazing game!

One quality of life thing I wish was in-game would be using a specific key to advance dialogue, I accidentally skipped on some dialogue because the game relies so heavily on mouseclicks for browsing recipes and interacting with things. 

That being said, for a 3 day gamejam quality of life features are not expected, and this is a fantastic game overall - from the art which is full of character, to the worldbuilding, to the various characters and even the creative recipes.
Extremely well made!!

Thank you so much for trying it out and for the kind words!! I'm quite proud of this game, we shifted to it from a different idea which would've been more thematic but not as compelling halfway through day one (':

It was definitely designed with NeuroSDK in mind which I already started working on for a post-jam version - as well as more polishing, a few more events, and GrabThatBread said they're up for designing a few more characters!

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That's great to know, I'll try it again with some invincibility to skip around to the challenges I failed at!!

I think the concept is really neat!! Would love it if there was a re-spawn system too for the same room since I easily get wiped out by stuff and want to retry right away haha

Great game! Would love to play a finished version of this and get to the bottom of the corruption as well as meeting the other characters. The art is incredible too, I do kinda wish it was less static sometimes - would be cool to see characters shaking when you use the right answer, or things moving a bit or glitching out :D Fantastic work overall and hope you continue on it!!

I mean - even after unlocking units and them becoming blue they weren't added to my deck when I played yesterday and when it said I can unlock them T-T both with the "unlock unit" from the upgrade window and the other panel that shows unlockable units

Cute bullet hell with a surprisingly dark story! I like the idea of slowly losing your powers, thought it was interesting and implemented well. Got to the end!

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Thank you so much for checking it out and for the kind words!! (': and yeah the events change based on the character, so while Evil has the best combat stats, she currently benefits the least from events (and can even get insta-killed at the start by the clappers event!!) meanwhile Vedal and Neuro enjoy events quite a bit haha

Also, I love Vedal's sprite as well, big thank you to my crewmate GrabThatBread for the amazing art in our entry!!