By the way - if I can ask, has itch.io support replied and we're just waiting for them to fix? or have they not even replied yet :<
superobot1
Creator of
Recent community posts
Thank you for the kind words!! It was made for a jam so we lacked extra time for proper guidance, it could be handy to add it in the future perhaps (':
Definitely want to expand it even further! how would you imagine more complex systems in the game like a more advanced version of fighting? would love to hear your suggestions!! :D
Yes and no!
All the rating categories are used together to rank games in the overall rankings; so you have a list for each individual category (theme ranking, fun ranking, etc.) as well as an overall ranking. This means even if a game is amazing but had no audio it might lose out in that category and therefore have a smaller score in the overall ratings.
Games that get less than the median number of votes (which is 9 currently but might change) will suffer some score reduction, but otherwise a game that got rated 11 times and a game that got rated 111 times will both be calculated by the average of their votes from what I understand.
Very cool idea, I also really liked the time travel mechanics!!
There's definitely a balance here to be struck between good clues and lackluster clues which makes for an interesting design challenge, relying on my clone for clues with a long path can be a bit lengthy and feel too much like "brute forcing" a solution, meanwhile allies telling me that Vedal is in a potted plant can make things relatively easy since those were somewhat rare in the rooms I searched at... maybe for clones to say "at the end of the journey" or "at the start of the journey" would narrow things down a bit for long journeys.
I think that challenges like this naturally arise with extremely creative mechanics though so it's not necessarily a bad thing. Fantastic entry overall!!
Amazing game!
One quality of life thing I wish was in-game would be using a specific key to advance dialogue, I accidentally skipped on some dialogue because the game relies so heavily on mouseclicks for browsing recipes and interacting with things.
That being said, for a 3 day gamejam quality of life features are not expected, and this is a fantastic game overall - from the art which is full of character, to the worldbuilding, to the various characters and even the creative recipes.
Extremely well made!!
Thank you so much for trying it out and for the kind words!! I'm quite proud of this game, we shifted to it from a different idea which would've been more thematic but not as compelling halfway through day one (':
It was definitely designed with NeuroSDK in mind which I already started working on for a post-jam version - as well as more polishing, a few more events, and GrabThatBread said they're up for designing a few more characters!
Great game! Would love to play a finished version of this and get to the bottom of the corruption as well as meeting the other characters. The art is incredible too, I do kinda wish it was less static sometimes - would be cool to see characters shaking when you use the right answer, or things moving a bit or glitching out :D Fantastic work overall and hope you continue on it!!
Thank you so much for checking it out and for the kind words!! (': and yeah the events change based on the character, so while Evil has the best combat stats, she currently benefits the least from events (and can even get insta-killed at the start by the clappers event!!) meanwhile Vedal and Neuro enjoy events quite a bit haha
Also, I love Vedal's sprite as well, big thank you to my crewmate GrabThatBread for the amazing art in our entry!!