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(+1)

Very cool idea, I also really liked the time travel mechanics!! 

There's definitely a balance here to be struck between good clues and lackluster clues which makes for an interesting design challenge, relying on my clone for clues with a long path can be a bit lengthy and feel too much like "brute forcing" a solution, meanwhile allies telling me that Vedal is in a potted plant can make things relatively easy since those were somewhat rare in the rooms I searched at... maybe for clones to say "at the end of the journey" or "at the start of the journey" would narrow things down a bit for long journeys. 

I think that challenges like this naturally arise with extremely creative mechanics though so it's not necessarily a bad thing. Fantastic entry overall!!

(+1)

you're right! i do find the clone weird to use as well. i hope to change this in the future, maybe introduce dead NPCs and shift the game towards murder mystery or something, just some random ideas. thanks for the input, the clues definitely could use some balancing!