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What Engine and/or tools will you be using?

A topic by Zane Barthel created Aug 04, 2017 Views: 420 Replies: 17
Viewing posts 1 to 14

I'm just wondering what tools everyone is planning on using for their project.

I am going to use,

  • Gamemaker: Studio
  • FL Studio 12
  • FamiTracker
  • Bfxr
  • Adobe Photoshop CC 2017
  • And possibly Adobe Premiere Pro CC 2017

I'm curious to see what other people will be using.


    I'll be using GameMaker Studio, FamiTracker and Bfxr (if I learn how to make some nice music), and for graphics PiskelApp or GraphicsGale.

    Hi guys!

    I plan on using Unity, Reaper, GXSCC, and Pyxel Edit.

    I'm not gonna participate anymore, but I would've used Gamemaker Studio

    If you don't mind me asking, why are you backing out? Or is it for personal reasons you wish not to tell.

    I'm simply too lazy, and I'm not even that good of a developer.

    If you need help I could help you understand GameMaker: Studio.

    Nah, I'm fine.

    Gonna be using: 

    • Unity
    • Gimp
    • Piskel
    • FamiTracker (if i can figure it out in time)

    Good luck!

    I'm thinking about using Phaser. Not sure I will have time to participate to this jam though.


    I'll use:

    •  GameMaker: Studio 1.4
    • Piskelapp
    • LMMS
    • Bfxr

    Now you know  what I'll use.  : )

    GameMaker: Studio 1.4

    FamiTracker 0.4.6

    Gimp 2.8

    • Construct 2
    • Piskel
    • MilkyTracker


    This will be my second game jam.  

    I'm using Godot!  

    (as well as aseprite, sfxr, probably something else for music)

    Best of luck everybody

    I'll be using Phaser, Pyxel Edit, and Bfxr

    Im using a custom made one using tilengine for the graphics. find it at: https://github.com/jakers1403/OpenPlatEngine




    MAYA 2016

    (Edited 1 time)

    I'm using:

    • Gamemaker: Studio v1.4 (Images & Code)
    • Bosca Ceoil (Sound Track)