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A jam submission

PulseView game page

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Submitted by CodyLuketic (@CodyLuketic) — 7 hours, 54 minutes before the deadline
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Pulse's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#701.3092.000
Aesthetic#771.5282.333
Theme/Lore Reference#801.2001.833
Fun#801.0911.667
Innovation/Design#801.2001.833
Overall#801.2661.933

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme and lore?
The Theme I decided on had to involve some sort of technology or computer as the word system is ingrained in my brain this way. The first thing that came to mind was a blue screen of death as it literally breaks systems forever. As for the lore, I allowed it to accent the gameplay with an intro cinematic of the virus being given power and the enemies appearing with the sound of crashing onto the Arena Floor.

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Comments

Submitted(+1)

Idk what is the objective of the game!!
I think you have push the enemies to pit!??!
But it is very hard due to endless spawning of enemies

Developer

I have learned that I need to be more explicit with the goals for my games as sometimes I just assume everyone will understand which is an oversight for a game developer XD. You did have to push the enemies into the pit, climb over them, and then get to the screen (black bars in the background) shooting it until it turns blue and the game ends. I was hoping the fact that the enemies cannot damage you, as you are a virus is implied, that it would make it easier albeit take a second to put them into the pit. Thank you for the feedback!

Submitted(+1)

The game looks really interesting from the screenshots, unfortunately I can't play it. There's no Mac version or WebGL version. I'd be happy to dive into either or.

Developer

Oh I apologize! I am still new to the technology side of things didn't know mac uses a different format. I Will definitely keep that in mind for futre games might just do WebGL as many here have done

Submitted(+1)

yes as long as it's a small game, like most gamejams are... WebGL is perfect :D

(If you're using Unity)

Submitted(+1)

I'm not sure what was the goal of the game, since enemies were coming in a never ending stream and shooting them only pushed them slight away if they were not stuck in other enemies. I'm guessing I was supposed to push them off the arena ? If so, that's an interesting idea, but you might want to introduce the player more slowly to the objective: a simple level with a single enemy to push off the arena, so the player understands that's what they were supposed to do. Cause I ended up giving up seeing that the enemy spawn wouldn't stop and I didn't have any confirmation that I was doing the right thing.

Interesting concept.

Developer(+1)

I appreciate the feedback! I need to focus on helping the player understand the objectives as that is my weak point as a game creator right now. I will make sure to keep a simple intro level in mind to help!

Submitted(+1)

Hey! This was an interesting experience. I had a lot of trouble trying to figure out exactly was going on story wise. When the game started I had zero control of the character and they went flying off the screen. I reset and I had left and right controls but nothing else, one more reset and I had total control, but when shooting the red disco butterfly things, nothing happened and they just kept spawning in. Nothing was happening and I couldn't tell if I was making progression. It seemed to have a cool premise, I just don't know If I was playing right. I did stream it here for a more real time reaction. Good luck with your gamedev journey!


Developer(+1)

Thank you for the feedback! As a new game developer, I am definitely finding my strengths and weaknesses which showing my objectives to the players being the point I need to work on XD. Basically, I was hoping the player would notice they could nock the enemies into the pit and after bunching up a few make it to the other side. You would then shoot the computer which was the screen in the back with the black outline to "break the system" and the twist was you are actually the blue screen of death for a computer while the red was the antivirus trying to hold you back. Good to know about the control bug need to do more testing after build. Also loved how you named my enemies disco butterflies I had no specific idea for them but that works perfectly. Thanks again for the streaming of my game!

Submitted(+1)

No problem! I still had fun with it. And very nice work for being a new developer. It's all about growing and getting better and you seem to have a good foundation!

Submitted(+1)

Hi thanks for making the game. There was not much to go on with this as the gameplay seems incomplete maybe. The art style on the tank and enemies look pretty good and the sounds for the title and blaster is captured nicely. Maybe in terms of gameplay have some type of progression to reward the player of their continue efforts. Perhaps like a hallway or some type of pathway that the player will blast and move around in. Game can hold some nice potential if focus on the gameplay more. 

Developer

Thank you as well for the feedback! The gameplay is definitely what I want to get down better for this game or others I make with the mechanic. I like the hallway idea, can nicely show how the shooting uses physics to push enemies instead of damaging them!