About The Game
Type of Game - Story-Based Visual Novel (Point and Click Adventure)
Genre - Drama, Psychological, Mystery,
and maybe one last one... Depending if you consider it :)
Game Engine - Ren'Py
Tim's Birthday is a Visual Novel that uncovers the story of Anne, the protagonist and the older sister of Tim, who wakes up on the day of her brothers birthday hung over and has to slouch her way around the house and convince her little brother she wasn't doing "The Thing". As a player, you follow Anne through her attempts to make sure Tim has a great day but in the end it
TTOTTTTTTNTT TTLTTTYTTT GTTTTETTtTT TSTTTWTOTT RTTSTTE
Whoops. Ignore that. I hope you enjoy!
- Writer: Concept and Ideas
- Developer: Scripter
ellieinthesky - Artist: Talk Sprites and Scenes
Lord Dragon - Artist: Background and Objects
Deoduckla - Composer: Music
I wanted A cover photo... So I decided to use the concept art.
I love this font god damn...
Scenic backgrounds are amazing.
Kymarai's Devlog Section
Prior to the game jam, I've been organizing my team and providing details and information to assure their interest and capabilities. So far, everythings going just great.
I've jotted down tons of information (that may have been rather repetitive) such as gameplay, overview, characters, and more. Now It's only time to write the script and the puzzles.
I've started writing a brief storyline, apparently theres going to be "Days" in our game so I guess you can say I wrote day 1.
I'm over all done most of the story aspect. Time to write about the game play and hopefully day three will be all about scripting. Oh man this'll be so fun... I'm so excited!
Scripting is annoying, especially when you're trying to adopt someone elses code for the "Point and Click" aspect of the game. So far I've conquered it and included a whole bunch of blocky comments. #Programmerlife. Anyways, I wrote done a bunch of unedited lines down to just when the gameplay starts. This is going a bit faster than expected.
Not the best day... Unfortunately ran into some tech difficulties switching over to a newer computer and still having troubles with that. Pretty unlucky to be honest.
It's the end of the day, I totally didn't do anything on the project, but GOOD NEWS... My CPU is up and running and everythings better than ever! (This may cause me to work less on the project, whoops..), totally fear not though, the project is pretty high in priority.
Getting picky about the details, I'm really trying to get this game to have a neat appeal to it. I certainly do hope players will accept the odd story telling and horrible dialogue. Needless to say it's making progress though.